Aatrox rework concept. Ability rundown.

HongChongDong·12/15/2016, 10:09:46 PM·1 votes·443 views

#Abilities


#Passive: Blood Well

  • Whenever Aatrox deals damage with Blood Thirst active, or Blood Strike, he fills up the blood well up to 100-800 (based on level) (+500% AD).

  • Aatrox can not use lifesteal normally, but instead has unique stat interactions with it through Blood Thirst/Price, Blood Strike, and Blood Banner.

  • Upon taking fatal damage Aatrox drains his BloodWell, healing himself instantly for 40- 250 (+ 5/10%/15% levels 1/11/16 of his blood well) and resetting the Cooldown on Blood Thirst/Price.

    • Blood Well is filled up by 40-200 (based on level) (+ 45% base Attack damage), which is increased based on his percentage of lifesteal, per auto when Blood Thirst is active. Does not proc on turrets.

    • Blood Well Healing from draining is based on ultimate level.

    • Static Cool Down of revive is 130/120/90/75 at levels 1/6/11/16.


#Q: Dark Flight

  • Aatrox takes to the skies and hovers above ground gaining 30%/40%/50%/60%/70% increased movement speed for 5 seconds.

  • Aatrox can reactivate Dark Flight to swiftly lung and impact at a targeted location dealing 70/115/160/205/250 (+75% bonus AD) and knocking up units in the landing zone for 1 second, and knocking up units in the epicenter for 1.75 seconds.

  • If Aatrox knocks up atleast 1 enemy champion he gains 20%/25%/30%/35%/40% increased Attack speed for 3 seconds.

    • Reactivating Dark Flight to use the lunge reduces the time left on the movementspeed buff to 50% of the remaining time.

    • Cooldown is 18/17/15/13/12, with the cooldown starting when the first part of Dark Flight ends or when the ability is reactivated.

    • Range 750/255/60 Cast range, radius upon landing, epicenter.


#W: Blood Thirst/Price

  • Blood Thirst: Aatrox's auto attacks deal 55% less damage, but heal him for 20/25/30/35/40 (+ 55% Bonus AD). The healing effect is increased by the percentage of Lifesteal Aatrox currently has.

  • BloodThirst: Aatrox consumes 10% of his Blood Well to deal 35/45/55/60/65 (+ 75%/80%/85%/100%/120% of the amount consumed from Blood Well or Aatrox's Health.) as bonus physical damage. This effect is increased by the percentage of lifesteal Aatrox has with a 50% effectiveness.

  • Aatrox can freely switch between Blood Thirst and Blood Price outside of combat with a 0.5 second Cooldown, but switching after taking damage in the passed 3 seconds prevents Aatrox from switching again for 13/10/9/8/6 seconds.

  • If Blood Well does not have enough to fuel another Blood Price auto attack then it will automatically consume the rest for a final auto attack then switch to using 5% of Aatrox's current HP per auto attack.

  • Blood Price drops to 5% cost from Blood Well and 2.5% cost from Aatrox's HP when attacking Minions.

  • Blood Thirst's healing drops to 60% effectiveness when hitting minions but Aatrox's auto attacks deal 75% damage up from 45%.

  • Blood Thirst Does not proc the double hit passive of Rageblade.

  • Blood Price Does not proc the double hit passive of Rageblade.

  • Blood Price Also damages turrets but instead consumes 5% of Aatrox's Blood Well and has a 35% damage reduction to turrets.

  • Blood Thirst Only affects Basic Attack damage and as such damage from any other source, on hit and so on, have a 100% effectiveness.


#E: Blood Strike

  • Aatrox swings forward with his sword dealing 95/140/185/220/265 (+ 65% AD), stunning enemy champions hit for .75 seconds, and filling his Blood Well by 20% for every champion hit.

  • With the schwing from Blood Strike, Aatrox also launches a single blade of energy that flies through the air and damages all units hit for 70/110/130/160/195 (+ 40% AD) and slows them by 40% for 1.25/1.5/1.75/1.75/2 seconds. Damaging units with this component fills his blood well by 2% per minion hit and 5% per champion hit

  • Units can not be damaged by both instances of the ability and instead will on be hit by 1, the same goes for the CC components. Enemies within range of the melee strike are affected by its components, enemies outside of the range of the melee strike are affected by the ranged energy blade.

  • The hitboxes on both parts of the ability are meant to be very small. The melee component should bey shorter than yasuo Q but slightly wider, the ranged component is the same as the current Blades of Torment but is a single blade instead of 2 converging at one location. I put this in because I'm not too good at judging short ranges for abilities, so I'd rather give a comparison to visualize the ability with than a number that I'm not sure will be accurate.

  • Cooldown 16/15/14/13/11 seconds.


#R: Blood Banner

  • Aatrox calls upon the power of the Darkin, gaining bonus attack damage equal to 50% of his current AD for 15 seconds, empowers nearby allies with 35% of that amount for 7 seconds, gains the movementspeed buff from Dark Flight and bonus auto attack range for the 10 second duration. While Blood Banner is active Aatrox heals all nearby allied champions for the damage he deals to enemy champions through auto attacks.

  • Allies are healed for a percentage of the damage dealt by Aatrox's auto attacks based on his current percentage of lifesteal at a 65% effectiveness. Putting this here for explanation so there's no confusion, By "Increased by current percentage of life steal" I mean: Aatrox is healing for 100 Hp per auto attack from Blood Thirst and has 20% lifesteal, so the healing is increased by 20%.

  • Aatrox also fills his blood well instantly by 30%/50%/60% upon activating. Scales with ability level.

  • Cooldown 140/110/90 seconds.

  • Bonus attack range 110.


#Context

First, I'd like to say that some numbers may/probably are abit off balance, however, non the less the rough direction I wanted to portray is there.

I wanted to make Aatrox a true drain tank, aka: A character whose primary role is damage and has artificial tank/durability/survivability through the act of draining the enemies HP while increasing your own. Basic summary of what I wanted to accomplish in this concept.


#Unrelated

Completely unrelated to this particular post but when Riot does start working on Aatrox in any way it'd be really REALLY amazing if they could look into making a skin based off of the "Wing Exploration" concept art. It just looks too damn amazing to not do anything with.


#End

To those of you who've read this far, thank you for reading and if I've made any mistakes such as leaving out information, or if you have critiques, suggestions, or questions just comment and I'll respond to the best of my ability. Have a nice day!

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