Concerning Kayles ability to survive the laning phase too easily/ Her winrate.

TheWildGazellion·3/28/2019, 12:06:44 PM·2 votes·2,392 views

Now last I heard her win rate got right around 56% which I will admit is pretty bonkers for how bad her early game is supposed to be. There are more things under the surface that make this possible though in my opinion and I believe the correct way to balance this would affect more than just Kayle. When my friend and I were talking about Kayles winrate I asked him what he though of the whole situation and he said this "Even if she gets shut down in lane she is still able to get levels. Even if she loses the lane by 30 farm as long as she makes it to level 11 she is better than almost any champion in the game Even at level 6 she can have 3 points in e and farm well Well enough to not get behind She needs nerfed a little bit That winrate is way too high"

This is my response When it comes to Kayle I think it more comes down to how she is able to farm safely. Her drawback in her kit is her moderatly high mana costs. But when you have runes like Kleptomancy, manaflow band, biskets, and then you can even start corrupting potion does that not to a pretty good extent negate the balance they were trying to strive for by giving her a weak early game? I don't mean weak early game as in trade potential because honestly she does not do that bad even at early levels if minions and kiting are not a factor. I am referring to if most players did not run those runes for the most part and start corrupting potion she would be in a far weaker state as far as ability usage throughout the lane phase. The problem with that is if you go after the runes you ruin a lot of balance over the years concerning other mana based champions. I don't think its a simple solution and I don't pretend its realistic to remove kleptomancy lottery, manaflow band, biskits, and corrupting potion. But I think if you honestly give it some thought these runes and that potion affect the game (mostly laning phase) in a much stronger way than I believe Riot cares to admit. Long story short if Kleptomancy, manaflow band, biskits, and Corrupting potion did not exist, Kayle would not be able to last nearly as well in the laning phase as she currently can. I know full well her laning phase is not as bad in most match-ups as her early game limitations on the champ alone would have you believe. I think something should be done to make it more difficult for her to get to level 11 which I will agree with you does make her one of the best champions at that point in the game. I believe the right answer is one that will affect more than just Kayle if you truly want to make her more fair in the laning phase. Based on Riots history with nerfs in the past years though I don't see their mana cost nerfs/ increases being the right answer which is what I am expecting them to do, increase mana costs. From a narrow minded viewpoint it makes sense. But ask yourself this, how many other champions have been oppressive because of ability spamming mana users and have gotten the same nerfs. In my opinion its not the right way to do it. Remove Klepto, mana flow band, biskits, and corrupting potion then balance champions base mana, mana regen, and mana costs off of the removal of those things. I assure you it will hurt at first to get used to it but it will be for the best for the game in the end. Thanks for your input. and yes I do agree something needs to be done to her. I am just not looking forward to just base/ scaling numbers nerfing which is what they usually do and I don't think that's the correct answer. That is my opinion on the situation with Kayle right now.

Thanks for taking some time to read this and if you have any thoughts on the matter I would love to hear feedback.

5 Comments

Titanium703/28/2019, 2:22:41 PM2 votes

IMO non of Kayles problems is caused by her Kit/Stats, those are perfectly fine and fitting for her scaling.

Klepto, Biscuits, Corruption X Dark Seal! That's what breaks her.

Her and Champs like Kassadin and Diana as well if I may say so. It's almost impossible to actually punish bad earlygames if they prepare for it.

In mid where I paly her this is a little less problematic - since as opponent, you can use the lane prio to get something done elsewhere, but Top is another story!


Besides, what also favors her winrate:

With Kayle in team, the Kayle player tends to play a pretty save lane giving his opponent a hard time to snowball like he would in more aggressive matchups (Kayle teaches some upper level laning in that regard - which is kinda funny) and other players tend to be alot more relaxed when they're behind leading to less surendering and therefore more winning.

Sergeant HbA1c3/29/2019, 9:15:44 PM2 votes

The item 2033 & item 1082 combo will always bust champs like Kayle who are "supposed" to have an exploitable early-game. In addition to effectively removing the risk of playing late-game monsters, these items cost nothing. Meanwhile, their opponents get borked by virtue of item efficiency.

You want to remove this? Remove the healing steroid from item 1082. No one should be able to 90% of damage taken from two basic items.

TheWildGazellion3/28/2019, 12:18:23 PM1 votes

Oops I meant to add a bit where I was taking about the following. Here is what I meant the full sentence to say. But ask yourself this, how many other champions have been oppressive because of ability spamming mana users and have gotten the same nerfs and still were and are a problem to an extent because of these same Runes that give Kayle the edge to get out of laning phase?