What if critical hits penetrated armor instead of doing double damage?
Pretty much exactly as the title says.
What if, instead of doing double (or 2.5x with IE) damage on a critical hit, you would ignore a portion of the target's armor?
ADCs would still be the best tankbusters in the game as well as the best building objective takers thanks to their high attack speed, but they wouldn't be able to do assassin-level burst by right clicking with an IE and Zeal item. The reduced raw damage output would also help cut down on ADCs drain-tanking things like Elder Drake or Baron without expressly building for it.
I'm envisioning a list that would go something like this:
- Critical hits do X% more damage and penetrate Y% armor, exact values TBD.
- Assassins reliant on critical strikes for burst on squishies (Rengar, for example) would have their abilities adjusted accordingly.
- Last Whisper reworked, retuned, or removed to prevent armor from being totally useless.
Thoughts?