Why is SoloQ such a bad experience?
Not just for League the relatively "new" genre of MOBA as a whole is founded around soloQ but it's the most frustrating mode of the genre as a whole. Mostly because of how much power they take away from the individual imo. Compared to any other ranked environment, MOBAs give the individual player the least chance to win based on their skill alone. In this post I want to cover 3 topics.
-Overall- MOBAs take away so much power from the player imo and spreads it around the team making it much more frustrating to play because in a solo environment, you getting a team that works like a team is literally based on RNG numbers matching you correctly. Things like Feeding, Tilt and Mis-matched Team Comps are the top contributing factors to poor solo queue experience and need to be the focus of balance. Not new skins or champs. I would rather you make the base game more enjoyable then distract me with releases so I keep playing, that's manipulative design trying to compel me to play, NOT good design that makes engaging game-play.
**- Feeding - ** "feeding" is really only a term that exists in MOBAs and is one of the prime reasons solo queue is un-enjoyable. No other genre that I know of consistently across it's games allows a teammate's misplays make your opponent so strong your own skill or your team's will NOT be enough to overcome. Dying repeatedly in ranked genres like Fighting, FPS and MMORPG just mean that you either simply die or respawn away. You could argue about things like scorestreaks in CoD but CoD also gives you perks, weapons and scorestreaks that counter scorestreaks. MOBAs don't really give you much to counter feeding. You can build full defensives but usually in soloQ it takes much too long to get enough defense and by the time you do the other guy has already snowballed his entire team making your defense against HIM really irrelevant cas now you have 0 against his team. Back to CoD I can kill a player as many times as I want but I do not gain the ability to be unkillable or one shot them by doing so. I have to call in a score-streak that can ultimately be canceled, destroyed, or in some cases stolen by the other players introducing counterplay. In Overwatch, feeding just reduces your ulti cooldown which ultimately (no pun) still requires you to apply the skill to use it and gives the opponent counter-play in dodging it. If your a fed mc-cree but we keep dodging your high-noon that is allowing our team to counter your fast ult-recharge by using our skill to dodge your ult. cough counter-play. Let's go back to LoL and other MOBAs.
In the MOBA genre your only options to deal with fed people expire at a certain point. Once an enemy champion is "fed" enough, there is no summoner, defense, gank, cc, or ressurection that will save you. No other game has a mechanic like this. Sure it is nice for elo boosters and smurfs but throws a huge amount of RNG and general dis-trust into solo queue because you constantly fear that 0-8 laner is on your team no matter how good/bad they are. I really hope as MOBAs age they will continue to balance how strong a champion can get and limit the snowball. Especially since they more often then not mean you cannot contest any jungle creature including baron, herald or dragons when they are fed making the game that much more un-winnable.
-Tilting- Nobody likes to feed. League is also set up so in SoloQ if you are having a bad game you are trapped in a 1v1 or 2v2 with those fed people for 10m+. In theory you have a roaming jg/mid but that doesn't happen in soloQ too often. The mid is busy at mid and the jg says "your too far behind" too help but then doesn't snowball another lane like he should. Being trapped in a 1v1 against a counter match or just better opponent for 10m+ is 9/10 gonna lead to tilt. Not only because you are focusing on him beating the crap out of you for 1/4+ of the game, your team is most likely flaming and refusing to help the entire time. By the time you leave laning phase when your having a bad game the enemy is so ahead, your so tilted and your team is flaming so hard that it's basically a 2v5. The tilted "feeder" is basically afk making dumb decisions off tilt and snowballing them, and usually 1-2 toxic teammates are afk typing and getting tilted themselves meanwhile the enemy is snowballing. This section is shorter because ALOT of this section will be fixed if the balanced how strong champions can get from solo kills on a single player (feeding).
-Team Composition- This one kills me. We have all lost plenty of games not because of skill, feed, tilt, afk or anything other than TEAM COMP. When a D1/Master/Challenger smurf in low elo and still only have like 75% win rates it's usually either because feed or team comp. Mainly team comp because they are more fed than the enemy 9/10. Full AD vs 1 AP, 1 AD and 3 Armor Heavy Tanks for example. This specific scenario of imbalanced team-comps happen so often in my experience. You will have 3 full AD champs vs something like Malzahar, Caitlyn, Alistar, Rammus and Sion. This almost always means that no matter how skilled or ahead you are, eventually the other team will win solely because their random assortment of players picked better composition than your random assortment of players. It rubs salt in the wound especially because the guys who have already locked in on the AD team are saying "we need AP, we need tanks" but the team ignores them and auto locks yasuo and talon. Riot doesn't stress the importance of team comp enough in champ select. Hell something as simple as OW's "You need a healer" prompt is enough to get randoms to fill when needed. You would think "Why would a prompt change anything" but OW's designers knew it would and it has. Sure people that really want to autolock are still going to auto-lock but it makes you look much worse when they entire team can see a message saying "we need a healer" in bright yellow and you pick a dps. It also feels worse to do yourself because the previous fact that it makes you publicly look like a cock and everyone knows it. Psychology is amazing. It's much easier to pretend you didn't see chat or auto-lock before someone can ask you than it is to ignore that glowing banner that is alerting your team that your a a--h--- if you pick something else.