Riot is actually doing a pretty good job at forcing teams to outplay each other rather than turtle

Kuponya·11/23/2019, 4:37:35 AM·2 votes·764 views

The real issue is that players refuse to accept that it needs to be necessary to outplay your opponent in order to make a comeback. This boils down to another issue, strategy vs outplays. If one to is to accept both, then one must concede to the point that both are equally important and that you cannot simply dump one in favour of the other.

3 Comments

Chainman311/23/2019, 5:56:45 AM3 votes

The real issue is that players refuse to accept that it needs to be necessary to outplay your opponent in order to make a comeback.

That's because what you're saying is false. Humans make mistakes and taking advantage of enemy mistakes is how you get back into the game.

If one to is to accept both, then one must concede to the point that both are equally important and that you cannot simply dump one in favour of the other.

Did you just drop an assumption and phrase something really simple to make it sound like you have an argument?

Lets break down what you said.

if one to is to accept both, then one must concede to the point that both are equally important

So you're saying, if one accepts that strategy and outplays are both important, then they HAVE TO agree that strategy and outplays are equally important. How do you draw that connection? Do you realize this leap in logic you're taking? Why does one need to accept them as equally important if they're both important? You never actually supported that claim at all.

For example if I'm to say my top lane and my bot lane are both important, does that mean i have to automatically "concede to the point" that my top and bot lane are equally important?

How about instead of using your resources to try to sound smart, you instead use them to make a sound claim with actual support/reasoning behind your conclusions.

WoonStruck11/23/2019, 6:09:52 AM1 votes

The problem with this is forcing teams to play a losing fight just makes them lose harder, faster.

This is a BAD thing in a strategy game. Winning because you won early is the opposite of strategy.

An early advantage is supposed to be just that: an advantage, not nearly assured victory.

Hayaishi211/23/2019, 6:18:49 AM1 votes

No. The real issue is that many champions can't keep up with this game pace, expect to actually do anything as a shit champion like Varus when Rengar gets ahead and kills varus before his model even touches him?

This is the problem in the game, advantages are not "outplayable" for every champion, so why are we balancing (if that is actually the case, which is debatable) on "outplaying" when your game can't support that playstyle on every champion?