Ocean drake idea I had in an earlier thread that I want to propose on its own

Tychusfindlay919·2/13/2017, 2:02:12 AM·1 votes·603 views

Ocean drake is largely irrelevant, it's a nice semi-boost to lane phase and then it just becomes... unnoticeable, you basically only get this drake to make room for another drake and for a stronger elder burn, but the ocean drake on its own is just worthless.

I think it would be worthwhile to try in combat missing hp/mana regen again, but tone it down from what it was when it first came out.

When ocean drake first came out it was: "every 18 / 12 / 6 seconds, restores 10% of missing health and 10% of missing mana."

Two problems with this iteration of ocean drake:

#1 It's random healing that the enemy can't really keep track of with the time intervals #2 It's a giant burst healing instead of being spread out and more predictable

I think it would be worth to try out an ocean drake like this:

restore .25%/.5%/1% missing hp and mana every second.

It tones down the lane phase of the current ocean drake but makes it more worthwhile later game without being way too oppressive. The healing is constant and much more tame, making it a lot more predictable. Like ocean drake has always been, its missing % hp so that it's not oppressive (flat heals and max % are way better than missing % usually since they are always good, whereas missing is only good the closer to death you are).

NOTE THAT COMPARED TO RELEASE OCEAN DRAKE THIS VERSION IS NERFED AT 1/2/3 OCEAN DRAKES, release ocean was broken, and this version is meant to be not only a much more readable ocean drake with constant heal instead of burst heal, but it is intended to be weaker than release in terms of overall healing because lets face it, release ocean was overbearing.

Thoughts?

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