UNLOCK ALL CHAMPIONS BUNDLE

Hypersonic·4/15/2016, 3:36:40 PM·3 votes·4,988 views

I've been looking for some other people who agree with me on this but not many threads out there about the gameplay being improved through a store option to unlock all champions. Let's talk about some specific points having to do with how League of Legends (both the community and developers) would be improved through this option. Some of the topics include the pricing/value, 'gamer needs', and the variety of gameplay.

What do I mean by a champion bundle or package? Simply that. Like in Smite, make it so that you can unlock all present and future champions for a discount. For how far League has come along, I would be ecstatic if there were an option to get all champs for 75$ or so. I've already spent a lot more, I believe, on champions alone. It would be nice to see a little more 'bang-for-your-buck' offered by Riot.

Pricing/Value: I've seen many people complain about the pricing that Riot charges a great deal to unlock digital merchandise like champions and skins. I've only been a member for a little over a year and I'm already unhappy with how much I've payed to look pretty and ultimately be effective. Not everyone is good with the starter champions and its important, to me, to have a lot of options. If we take a look at Smite and what they did with their ultimate godpack, I think we can see that it's pretty good for the community. Now obviously league has a bit more to offer as far as champion choices so even if there was a store bundle that gave all champions at 75$, I would still certainly buy it. I've heard that it can take years to unlock all champions especially when there's a new one every couple of months. I think that Riot would also benefit in 2 ways. 1.) Riot, people will buy this and when they do, they'll also purchase skins for the champions they unlock. 2.) Riot, people would stop viewing you as money-hungry because with the recent attempt at making items "earned" through hextech crafting, its starting to become a little more apparent.

Gamer Needs: League of Legends players don't want the grind to get all champions. Gamers want to have the full list of champions at their disposal. It ultimately puts players at a disadvantage to not have all champions available because of how banning and pick order is working out in dynamic queues.

Variety of Gameplay: To fulfill gamer needs, the variety of gameplay must also be cohesive. The cheapest champions are rocking very low elo queues because people don't want to spend their hard-earned cash on the expensive champions. Champions like Soraka, MasterYi, and Annie splatter themselves all over the pre-ranked queues because they're readily available and inexpensive. This guides the rest of a player's career because they might carry additional experience with them or might resent the game entirely. The opportunity to try more champions at a relatively inexpensive price would be something League of Legends players would love.

The sad part about this is that, there seems to be so many positives to doing a full champion bundle and only one, rather obvious, reason not to. Riot seems to want that extra dough flowing through spur-of-the-moment RP purchases by their community. I see this as being much more effective for earning profit. Instead of getting the occassional 5 and 10 dollar purchases, Riot, you could be making lump sums in addition to still getting the usual skin purchases from customers as well as increasing customer happiness.

2 Comments

DrCyanide4/15/2016, 3:54:03 PM1 votes

.. you'd have all champions currently released, plus all future champions, available for less money than buying all the 1350IP/585RP champions right now... you've got terrible estimation skills if you think that price is fitting.

Right now, buying all champions with RP would cost 99,495 RP, roughly $650. I don't think Riot would go for a deal better than 50% of the estimated value, so that pack would be about $325 .