[Season 9 REWORK] Minion Rework - Rebalance Project

maxthebestmega·6/11/2018, 9:19:49 AM·1 votes·1,109 views

I think for the next patch you should focus on "minions" health pool. As time passed, riot buffed champions to be ULTRA-FAST, with LOW COOLDOWNS, low MANA COSTS, recreating another URF MODE. However they forgot something, MINIONS.

MInions are UNKILLABLE HP SPONGES that don't die, won't die ever, at Lvl 1, no matter what. You are expected to stay quiet, while AFK watching those Hp sponges, suicide by attacking each other. You see as time passed, the early game got SLOWER. As far the game is concerned, the player at level 1, is yet "another caster minion". So 7 minions vs 7 minions, You only control 15% of the lane's damage output. Therefore... YOU ARE JUST ANOTHER MINION. An AFK one. Playing as a "soraka" support vs minions is not fun. Or as a mage without access to spells at level 1. Spells are LOCKED..Requring you to buy doran's ring which is not available to "mid lane soraka". And soraka doesn't scale with it's stats.

Melee minions have 450 hp at level 1, that means it takes 10 hits as a caster to kill one. And there are 3. Do i need to watch a DPS RACE while AFK IDLE. Caster minions have 300 health, which mean it takes 6 hits as a caster to kill one. Another riot FAIL !!! Soraka has 50 ad at lvl 1, before armor of minions... gg. And mana regen got nerfed without COMPENSATION.

Proposed Changes:

  1. Melee minions die in 5 champion autoattacks. Caster minions die in 3 champion autoattacks.
  2. Minion hp pools changed into "bars" for easier last hitting like "champions" hp pool system.
  3. Everyone does the same damage to minions as if carrying a BF sword at lvl 1.
  4. Minions do not scale with health as time passes.
  5. Spells cost precious mana, or precious cooldown, since i wasted them, i expect to be able to PUSH harder.
  6. Abilities deal DAMAGE to minions, but they "switch" Damage Formula Mode into a "regular hp bars". What this means is that: Autoattacks/Spells vs minions do not scale with "BONUS AD" / "AP" stat as nicely, It follows a "Softcap" formula: first 50 ad => +25 dmg next 50 ad => +20 dmg next 50 ad => +15 dmg. This is to offset the fact that minions NO LONGER SCALE WITH HEALTH as time passes. And soraka can kill them just as fast with NO ITEMS.
  7. This patch buffs "support" damage vs minions. Support won't take forever to kill minions while alone eg ADC Dead => More support player influx.
  8. Mana Champions do "great" damage to minions with spells, eg ~2 hp pools worth of damage. This is because Base Mana / Energy Regeneration for everyone is decreased. Reasoning: since i can easier last hit now without wasting mana. I can make these spell uses much more IMPACTFUL, instead MINDLESSLY "SHOVING WAVE" with no mana costs.
  9. Mana regeneration model switched to DOTA2-like. Fizzled spells (skillshots that miss), or spells that hit a champion refund 35% of their mana cost.
  10. ZOMG casters will be op, with their aoe spells. DREAM ON KID, You are OOM after 2 spell rotations = 2 wave clears. This applies to AD casters too..
  11. Special Manaless Champions like "Katarina", have their spells do less damage to minions Passive: Manaless champions do 5% less damage to minions with their spells per 1 min of time passed. Stacks up to 100 times but Multiplicative. At 100 stats grants 75% DR = Minion DR Cap.
  12. Bloodthirster yasuo got hit with the nerf-bat... caster minions require 1 Auto, 1 Q. Why should he 1-shot them? With so low Q cooldown? The "bonus ad" is softcapped VS MINIONS, yasuo can build an extra defense item instead being "PIGEON HOLED" and FORCED into PURE GLASS build.
  13. No champion should be able to 1-shot caster minions ever, even veigar. Now veigar W->Q combo clears everything (melee vs caster doesn't matter)
  14. The 3 vs 5 hp bar debate applies to autoattacks. Abilities deal TRUE damage to them regardless their hp pool. it doesn't matter if the minion is Melee vs Caster, they will take the exact same %hp damage with "spells". Reasoning: i already spend an "entire spell" to clear caster minions, why should i re-spend more mana to clear remaining melee minions?
  15. Minion vs Minion damage decreased: Lol should be an "Active" game, not an "AFK" Farmville idle game.
  16. BEFORE: Waste endless mana early game on spells because minions have endless hp. AFTER: Mana is valuable resource, can't afford to multi-cast spells for 1 minion wave.:
  17. BEFORE: champions died faster than a minion AFTER: champions become a "promoted" minion.

What do you think?

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