An idea to prevent URF related league fatigue
I've thinking about riot's main issue with URF, that the mode tend to burn people out of league and I might have come up with a solution if the problem still exists. You see one of my favorite mobile titles is azur lane (WW2 ship girls with oppai) and in that game, things like hard mode and daily challenges have a hard limit of 3 tries. What if riot implemented that for URF? Add some sort of daily or weekly limit in the number of games you can play so you don't get burned out of league completely.
Riot has to have the data available for how many games people play and how much they play after the mode ends. It should be possible to datamine a number of URF games played that cause a sufficient amount of burnout and just set the hard number of games you can play in a time to one or two less than that.
Sure the fans of the mode won't be 100% happy with this idea, but considering riot's concerns it might be the best way to get real URF back in the rotation more often.
and
need to deal MORE damage then they already do
) like legit, what fun it is to play against the same crap every single game?
skill shots
dashes/aa's