A change to Aatrox

TheHappyReaperz·4/9/2017, 4:18:51 AM·1 votes·159 views

Flip the bonuses his passive and ult give. His passive can feel lackluster at times, because of how the damage you get from it is hard to control. His ult, is either used early game for the burst, or late game, to help with kiting. It doesn't work the best. So, I feel like Riot should switch them. You could get damage and AS with your ult, using it as a trump card to win fights, and gain range and AS with your passive, making it a lot more noticeable, and impactful. For example, something like this:

P: Hellbent Aatrox gains 25 - 100% increased attack range, and 20 - 50% bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Upon reviving, Aatrox instantly recovers 100% of Blood Well. Aatrox's revive is then put on a cooldown.

R: Massacre Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling 20% of his Blood Well for each champion hit. Additionally, Aatrox gains 40/50/60% AS, and 30/40/50% of base AD as bonus AD, for 12 seconds.

For the math on this stuff, Hellbent gains attack range increase at the rate of 25 + (25 per six levels), maxing out a level 16. In terms of how much your range would increase, it would be 37.5/75/112.5/150, compared to the flat 175 Aatrox currently gets with his ult. With the changes to his ult, he would get 34.5/46/57.5 bonus AD, at level 18. However, since it scales with level, it would only grant 21.9 bonus AD at level 6.

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