A Champion Analysis on "Riven, The Exile" and why she's Well Designed
In this thread I will be analyzing Riven, a popular fighter with high damage and scaling while also explaining why she is the benchmark for champion balance due to her innate strengths and weaknesses as a champion and why she is one of the most well designed champions to ever enter the League of Legends Roster.
In the first short part here I will be discussing her base stats and what they mean for Riven. I'll start with the basics, Riven is a melee champion with moderate base stats (HP, armor, MR) for a melee champion while having one of the lowest melee movespeeds for fighters at 340 while most fighter peers are 345-350 meaning she will be heavily reliant on in-built mobility. Rivens HP Regen is amongst the lowest of all champions in the game falling below Rengar who has a heal and barely above Gnar who has Mega-Gnar anyways who conversely has the highest HP/5 while in Mega-Gnar for fighters which means Riven must itemize at some point for sustain otherwise she will be left behind by other fighters. This leaves her attack range which is on the low at at 125 meaning Riven has below average base stats overall for a melee champion, however her kit covers a few of these weakness as I'll explain rounding her out.
In the second part I will be discussing her abilities, what they do, how they can be used, and the choices she makes each time she uses these abilities. Lets start with her passive "Runic Blade", each time Riven uses a basic ability she gains a charge of Runic Blade which enhances her next auto attack(s) to deal bonus physical damage this is a great way to encourage combo styled play with Riven as it gives a way to increase her maximum DPS for experienced Riven players who know how to masterfully use her passive to its full potential, the downside to her passive is it has no actual passive use the entire passive only ever benefits her in combat as such its more of an active passive than a real 'passive' passive, so to speak, so if Riven isn't actively using her passive she essentially has no passive adding depth to her kit that separates good and great Riven players.
Next up I will discuss Rivens Q ability, Broken Wings. Broken Wings is a 3 part ability that consists of 2 regular short ranged dashes dealing a small to moderate amount of AoE damage with the 3rd part doing a small-moderate amount of damage with a small knockback. This ability is Rivens outplay bread and butter as masterful use of this ability makes or breaks Riven. Using this ability offensively increases Rivens damage output tremendously when combined with perfect passive usage however to do this usually requires closing the distance using the very same ability meaning to get full use of Broken Wings you need to outplay your opponents positioning which can be hard as the ability is on a 13 second cooldown which means you cannot use it for this purpose early game before you begin to build CDR as it leaves you vulnerable to ganks so a Riven must make proper choices on when to engage or disengage with this spell.
Her W, Ki Burst. Ki Burst is a short ranged short duration stun with a moderately long cooldown early with a low base damage, this ability is best used to keep an opponent locked within a Broken Wings combo to prevent yourself from being kited. Ki Burst is one of Rivens 2 CC abilities that must be used appropriately depending on situation. This gives Riven versatility of choice in a fight and light utility outside of her damage which is a trademark of the Fighter design. Expert usage of Ki Strike will reward great Riven players with favorable trades 9/10 times as it allows her to easily trade back or disengage a bad fight while her cooldowns are down.
Onto her E, Valor. Valor is another mobility spell of Rivens except instead of offensive oriented like Broken Wings it is an defensive focused mobility spell as it grants Riven a short duration shield with a moderate base value further enhanced by her attack damage. This ability will make or break a Rivens early game due to bad health regen and team fight as it is her only defensive ability against targetted spells (her Q and E mobility can be considered decent defense against skillshot oriented enemies). Her only real defensive ability being tied to her mobility is also an incredible drawback aswell as it forces her to use it to close the gap/escape and not get value from the shield, or to save to shield lowering her overall mobility to use when she actually needs it to absorb an ability giving Riven players a hard choice to make. Another well designed part of her E is the fact it scales on her offensive capability since Rivens entire kit is focused on building a strong plethora of AD only itemization with little to no room for defense items but this allows her to do so with less punishment creating a more well rounded kit.
Rivens R, Blade of the Exile. BotE is a steroid plain and simple, it enhances her AD by 20% and gives her more attack range (200 from 125 fixing her low range issue temporarily) while also giving her access to her real Ultimate Wind Slash. Wind Slash is a large frontal cone AoE that does low damage on base values but greatly amplified the lower an enemies health becomes. This forces Rivens to use her ultimate before an engage to maximum her damage however if she misses her melee oriented skillshotdash damage her ultimate does nearly no damage meaning once her ult is up she has to commit to the fight to get the most out of it. Expert usage of this ability can win great Rivens most duels and even team fights but if misused or misfired it'll have little effect for the Riven. Many people will consider Windslash to be too strong for her to have but I have to point out that ADCs such as Jinx also have AoE executes that scale off missing health damage and are also AoE except hers is GLOBAL instead of 900~ range so before you think its too strong please consider its similar rivals.
Now that I've given the Rundown on all of her abilities I will briefly list her strengths and weaknesses on why Riven is a benchmark for champion design.
- Clear design as a combo based all-in champion that lacks influence outside her auto attack range barring her long cooldown Ultimate
- Lack of passive sustain giving her windows of vulnerability where she must itemize to cover this forcing her to pool gold somewhere
- Hard choices to make with offensive and defensive capabilities being tied to her mobility so she cannot have the best of both worlds
- Weak against teamfight oriented team comps giving counterplay room against her glass high damage build style
- Extremely High Skillcap for Extremely High Reward since her entire kit revolves around being squishy with high mobility and damage
These 5 facts show some essential things that were considered when designing her champion identity as they show she has both strong points and weak points at all stages of the game making her one of the most well designed champions within League of Legends to date.
That was my Analysis of Riven, if you like what you've read remember to please Comment, Like and Subscribe for more daily threads. If you downvote without posting as to explain why, please refrain from doing that. Thanks.