Reworking Azir is going too far

Inting Pillow·6/16/2017, 9:03:52 AM·2 votes·1,234 views

Riot has stated they are likely to give Azir a minor rework. That idea sounds a bit radical. Some buffs would be enough. BTW if I don't mention something regarding a spell assume it's unchanged. Bold means I added it, and anything crossed out has either been removed completely or replaced. I think lots of these seem overtuned, but I tried.

Idea 1: Buff his soldiers damage

Arise! : Azir summons an untargetable Sand Soldier at the target location for 9 seconds, expiring twice as fast while within range of an enemy turret, and expire instantly if Azir moves too far away. Soldiers apply on hit effects. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, dealing magic damage to all enemies in a line. Multiple soldiers can strike the same target, with each soldier beyond the first dealing 25% ->50% damage. Azir can only command soldiers when near them.

This may be broken to have Azir synergize so well with Nashors, but it would make him powerful. This fully shifts his power into soldiers

Idea 2: Overload his kit further, but not too far

Shurima's Legacy: DISC OF THE SUN: Azir raises the Sun Disc from the selected marked ruins after a brief delay. The Sun Disc functions like a standard turret but gains 15% AP bonus attack damage. It also grants Azir any gold it earns. The Sun Disc loses health over 1 minute and loses its armor if Azir dies or moves too far away.

Conquering Sands: ACTIVE: Azir orders all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through and Slow icon slowing them by 25% for 1 second. Enemies hit by multiple soldiers do not take additional damage, but are Slow icon slowed by an additional 25% per soldier beyond the first. Enemies hit by multiple soldiers take additional damage equal to 50% of the soldier preceding them's damage (third soldier deals 25% damage)

Shifting Sands: ACTIVE: Azir dashes to one of his Sand Soldiers, dealing magic damage to enemies he passes through. If Azir hits an enemy champion, he stops and gains a shield for 4 seconds.~~ SHIELD: 80 / 120 / 160 / 200 / 240 ~~ . -> Shield 60/90/120/150/180+30% AP

Idea 3: General improvements, but not to his damage.

Shurima's Legacy: DISC OF THE SUN: Azir raises the Sun Disc from the selected marked ruins after a brief delay. The Sun Disc functions like a standard turret but gains 15% AP bonus attack damage. It also grants Azir any gold it earns. The Sun Disc loses health over 1 minute and loses its armor if Azir dies or moves too far away.

Conquering Sands:~~ COST 70 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6~~ -> Cost: 60 Mana Cooldown: 9/8/7/6/6

Arise!: COST: 40 MANA + 1 SAND SOLDIER COOLDOWN: 1.5 RECHARGE TIME: 10 / 9 / 8 / 7 / 6 Cost: 20 Mana+ 1 Sand soldier Cooldown: 1 second Recharge 9/8/7/6/6

Shifting Sands: COST: 60 MANA COOLDOWN: 19 / 18 / 17 / 16 / 15 Cost: 50 Mana Cooldown: 15

12 Comments

DunkinNoobs6/16/2017, 9:36:18 AM1 votes

His E needs to go. A long ranged DPS champ with god tier disengage cannot also have mobility. I don't know what you give him instead but the escape needs to go.

Nahui6/16/2017, 11:35:07 AM1 votes

The day his soldiers apply Nashors and Lichbane is the day he gets permabanned. Just saying.

Glory976/16/2017, 1:23:40 PM1 votes

I think you haven't been arround when azir was picked or banned in literally every professional game. The issue about azir was, that he has absolutly zero counterplay if the azir player knew his champion well. Yes for soloqueue some buffs would make him a viable champion, but for the competitive league of legends azir would be a disaster. A rework is the only option to make azir a playable champion.

TyrekGoldenspear6/16/2017, 1:52:24 PM1 votes

No.

There is something seriously wrong if you think Azir needs straight buffs.

I have played Azir faithfully through S6 and he can be a stupidly strong lane bully if you know what you are doing. The fact is that he is near impossible to gank thanks to mobility and self peel.

Buffing his soldiers will make him permabanned. I will promise you. Do you realize how broken applying on hit effects to an untargetable... Unstoppable... AOE damage tool is?

His mana costs are what makes him bearable in lane. You give him mana sustain buffs and you can't push him out of lane. He already has manaless waveclear.

In short, a rework is needed to get him back to viable status. Get better at him if you want to play him now. He is not Ahri. He is not Lux. He is not a champ you can play for 2 games and master.

Shuriman Sun6/16/2017, 6:15:58 PM1 votes

They cant buff him. That is the problem why they need to change something on him. He is too safe to be a strong champ.

If he's played at a good level his weaknesses become so minor that he outshines every other champ. Unless he is outscaled. And that's what they did with him right now. He is weak early and that's whats his biggest weakness atm.

But that also makes him pretty useless in most situations in solo-q. Buffing him would mean removing his weakness, they cant do that.

So best way to deal with it is to remodel some of his skills, enabling him to have another weakness besides beeing weak. After they gave him a proper weakness, they can buff him.

That's what I think at least.

Rather then dropping his mobility or utility, I would rather remove his range and ult. Maybe lower the Aoe Dmg. Making him somewhat like a sieging battlemage. Using his Soldiers and turrets to zone and his mobility to stay safe and catch enemies. Lowering the Dmg on his Aoe attacks would give them the option to increase single target Dmg.

Dont think about the changes too much. They dont want to rework him completly, they just want to shift some power. Wait until the rework is out on pbe or they post some ideas before you add your own ideas and opinion.

No reason to complain about it before knowing what happens, maybe you even like what they do. :>