What needs to be addressed - The State of Kha'Zix Post Rework
#Discussing the KhaZix Rework 
Hey I'm making this post on behalf of /r/KhaZix mains and the KhaZix Mains official discord as the Owner/Admin regarding the KhaZix rework and his current state, to explain this in further detail I'll let Nutty explain further :^ )
"Hey guys 3 season challenger Kha'zix player (Proof) wanting to give feedback on the rework for the Kha'zix player community. Myself and other KhaZix mains have been discussing it for the past month and we have come to an agreement on what we like and dislike. To start off I'll do a pros and cons list about changes then go more in-depth after.
##Pros of the rework
- The W change really fits the overall theme and play-style of what Kha'zix needs to be. Focusing on rewarding catching targets isolated is the main theme and should be heavily focused on throughout his kit. Only Kha'zix Q benefited the isolation mechanic in past patches but now his W also supports it..
- Unseen Threat changed to attack damage scaling. This really hit one out of the park, it feels really good in the early game because that's when his passive should be strongest. 3, Removing the damage and slow off of the unevolved W was pretty good too because it gives incentive to maybe evolve W earlier.
- Adding that .25 seconds to invis made it feel really smooth and Kha mains everywhere thank Riot for this.
##Cons of the rework
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Kha'zix's new Q is probably the worst part of the whole rework. There are a few major problems with the new Q evolve. First, his Q refunding cooldown isolated increases his total dps and makes it so Kha'zix has NO DOWNTIME (Having no downtime means you're constantly dpsing). This is huge because the counter to 1v1 tanks is having a high DPS and not having downtime. So by having this new Q refund cooldown Kha can now kill tanks 1v1 in a short amount of time just because of his overall dps. Now you might ask, well Nutty why don't we just nerf the damage to his Q so he can not kill tanks? Well the problem with that is that if you nerf the damage enough on his Q to ensure he does not kill tanks he can no longer kill squishies. Since the new Q is not about burst and it's about DPS that means he will get out bursted by squishies in a 1v1 scenario and also loses to tanks. To sum this up it means that Kha'zix will either be absolutely broken by dueling every role in the game or will be super weak because he will no longer be able to duel ANY role in the game.
Another reason why the Q is not healthy is because it just straight up feels super clunky... Kha'zix spamming abilities and doing dps and not burst just does not feel right at all. You have to be a smart player managing your Q cooldown in between camps and fighting champions because before you would have to min/max your Q by using it at the correct time and not just spamming it when it's off cooldown. Currently it's evelynn Q reincarnated. Now his Q is NEVER on cooldown so there is no thought process. Last, I want to touch on that the new Kha'zix Q (evolved and not evolved) does way too much damage. He no longer is the champion to punish isolation he is a champion that punishes you if you aren't just under tower for 50 minutes in a game. His isolation damage needs to be increased and his base damage needs to get nerfed by A LOT. This is where most of his skill comes from, managing your camps and dueling to make sure you're getting the most out of isolated Q as possible.
- New evolved ult feels kind of gimmicky and not right. The old evolved R was really solid, the community loved it and it was actually situational if you evolved it or not.
- While the new passive scaling AD is the right direction, the scaling damage is waaaaay too high. This is where most of his damage comes from now, the early game seems fine but the late game scaling seems like too much.. Simple fix just nerf the late game numbers by a lot.
##Ways to solve these issues
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To fix the Q I would suggest just completely reverting the unevolved and evolved Q change back to season 6 Q. Kha'zix was arguably the most balanced champion at the time. You either knew how to play against him or you didn't. Really good Kha'zix players could do crazy things that new players could not decision making wise and mechanically.
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Fixing Q is a simple number tweak to the late game just like stated above.
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The R either needs to be reverted, left alone no buffs or nerfs, or changed a lot. If you try to buff the ability in any way it will be way too broken just because of the base mechanic of it.
Just to mention it again because it is so important to us Kha'zix mains... We really want the old Q back. It would pretty much fix everything. The feel of the champion, the balance healthiness, while also increasing the skill it takes to play him by a bit. To be completely honest season 6 Kha'zix was pretty balanced in every way and reverting him to his season 6 state would make everyone really happy. There is no shame in reverting changes as long as we head in the right direction that is all that matters.
TLDR: Revert Kha'zix Q to season 6 Q (evolved and unevolved). Lower Kha'zix's passive scaling numbers a little. This will balance him while also making him smooth to play and require a lot more skill. "

). its just not worth to evolve it... just because Q is so strong atm.