Damage Ratios
Hey, I'm really new to League, about 2 or 3 months. I wanted to disc damage ratios for the game. It seems, to me, that the game suffers from a lot of inherent balancing issues and I believe one of the biggest problems is damage ratios. Champions seem to either be too high damage wise to other champions, causing issues with how early gameplay is effected and even what role they play in positioning. For example, I played a game where a Nassus came bot lane and, even after losing lane and dying more to me and my support, was able to outgrow and out sustain not only full champion teams but tower shots. His health and damage was far too extreme in scaling. I believe the game needs to lower champion damage output and increase tower damage output and health. By doing this it becomes far more important for tower kiting and keeping a tower up for map control. By starting there, you can much more easily assess character stats and have a healthy threshold for new champions to be compared to.