Before you shitpost about 8.10 PBE Marksman Update
https://imgur.com/ptfvgF8 Before you downvote me to the League boards' Hell, please take the time to read the majority of the post. It's broken up pretty well so there isn't too much to cry about. I put a very large amount of time into it. I had to, because there is a lot to be realized before we can make any big claims about what these dozen or so changes to marksmen really mean.
TL;DR: The entire community is freaking out about the future of League instead of just playing in today's patch, and, moreover, while 8.10 PBE does have balance issues, fellow summoners, I beg you, simply take a step back and look at what PBE stands for. Public. Beta. Environment. Nobody ever said that these changes were the true. Final. 8.10 patch notes. The rest of the long story told short is that Riot is on the right track.
That track or path is for ADCs to be more fun to play, while being slightly less of a driving force in the game. What we are seeing is buffs to the ADC ability to 1v1 solo laners and/or to have longer or slower paced teamfights. This comes via buffs to lifesteal items
,
, and bruiser-style items
,
, while reducing the overall damage impact in teamfights mainly via gold efficiency nerfs to
,
,
,
, and nerfs to the biggest tank killer items
,
,
. We also have some sweet new skill expression items
( Placeholder icon for Stormrazor) and a totally reworked
Essence Reaver to look at in a minute, aimed to make the role less braindead for the enemy, and, more fun to play as. Woot.
https://imgur.com/uRlxP7s
Imagine a lategame faceoff between a
and a less mobile ADC like
. Expect a fight like this to be more of a brawl with
having at least one defensively oriented AD item, and not having the Giant Slayer
-infused Last Whisper
at his disposal. The fight would be less one sided in either direction. The extremely low/fast kill times people love to complain about are going up/getting slower as lifesteal/bruiser ADC builds gain power. Expect teamfights to last noticeably longer once this marksmen update hits.
In case you already read: 135165612343ZJ is a summoner who made a great post to the Gameplay boards. A lot of people have already read most of it, so I'm going to reference it a couple of times. He made wonderful arguments, but I'm looking at the matter from a slightly different angle. Which is that these changes are highly subject to change. This is what people are so grossly overlooking. We should focus on the good changes that we want kept, get hyped for that, and have faith that Riot has the brains to not fully commit to these currently-under-testing changes.
The bad.
Let's get the bad out of the way.
Front page post's Argument 3: On late-game ADC 3-4shotting "squishy" (less than 100 armor
) targets:
Instead about freaking out about this new jacked up ADC BPS, simply acknowledge that
is currently very overtuned on PBE without freaking out about it like that version of IE is coming to the rift. Because I will tell you right now, and you can come back and cuss me out when 8.10 hits if I'm wrong, that version of IE will not make it to the live patch cycles. Again, this is a testing environment. The calculations done on the front page completely revolve around
being a "mentally handicappededly" (lol) broken op item. The calculations are accurate and indicate an issue, but save the shitposting for when the item actually hits live servers, IF it ever does.
The good.
Now back to the good part.
SUPER COOL new shit marksmen get to work with:
Stormrazor
-- This will be used on a number of champs, but to me it stands out as a bit of a bruiser item if built early because it gives fewer raw fighting stats than current ADC itemization, but gives a bunch of juicy movement speed for going the distance. Just imagine using this on 
Graves jungle and blitzkrieging the enemy top laner
. You charge in, get your proc, and as you fly past him you also shred and cut him down with your black cleaver and its stacking damage
. It also functions as a 4th or 5th item for conventional ADCs, because by then you're getting regular crits to proc it more often. Very comparable to how
's movespeed passive applies both to his 4th shot, and regular crits.
And then there's the new
Essence Reaver.
-- Holy crap this item sounds absolutely insane, but it's probably overtuned as hell just like
. Just imagine a challenger player running this on Lucian. Its activation is tied to your ulti, but when it's up, you're going to have virtually no cooldowns as you weave autos. This item WILL have you slinging spells, like the real AD caster that some players (maybe even you) want to be. Could be amazing on AP/hybrid Varus for 8 seconds of massive DPS, hey maybe even Draven too, for nutty E uptime/spamming. Unless, of course, he opts for something with more raw damage. Options. Stat stick crit build, or this new Essence Flare item for the play-making potential. Good job Riot on this item design.
The good, continued. Front page post Argument 1: On bot lane's sustain: Does anybody else remember in, roughly, season 6 or so, when every trade won in lane was seen as and felt like success? Talking about mostly all lanes. Because I do, and I clearly remember a LOT more skill expressive solo kills. Back then we didn't have things like rejuve biscuits, corrupting potion, a super strong dorans shield, scalar lifesteal doran's blade, fleet footwork/warlords bloodlust, second wind... The damage you dealt used to stick. And we're getting back to that with these changes. A little bit. We've got ADC regen nerfs across the board, and the most abused keystone for non-interactive levels of sustain and safety, Fleet Footwork (FF), is on it's way off the throne. Again, good job Riot.
Argument 2 of the front page post: on ADC's 2-item powerspike:
I'm going to skip this one because like OP said, I see a lot more of the 3-item powerspike in today's meta. And the issues of the 3-item powerspike have already been discussed, simply sit tight for the nerf for the new item,
Way of the Wanderer 3.0 

If you read this far, then good job. My goal is for people will give a little praise to the balance team stepping up to make massive, ballsy, skill expression oriented changes like this to shake up the playing grounds. Feel free to discuss and share opinions below, just be respectful and keep the toxicity to a minimum please. :)
See you on the Rift, summoners.
-Rob
both will help with the autos..but what do you build against the spammable armor shredding abilities...lol armor?
might stop the ability spam but considering it is reduction based on remaining cooldown ...having more attackspeed over a certain threshold wont help very much anyway and they will still be spamming abilities less than 20% slower. Which is still great except....
wont be able to synergize with it without sacrificing tons of damage..as slow
as those items don't give hp either. so its a choice between defending against burst or defending against autos.
or
. most of the time and most of them either have built in mobility self peel or both
) is going to build on-hit. Just because it takes so long to ramp your damage. Games already don't last that long to begin with so it will be a miracle if you can get to 4-5 items and come online. (Sorry for bad grammar I got up like 30 mins ago)
Tl:Dr : Good Ideas, Poor execution