The Current State of ADC's within the meta
Currently a diamond 5 (ish) level ADC main, and whenever I lurk these boards I see a lot of people complaining about the state of the game in regards to ADC's.
My question to all of you: Where would you like to see ADC's place in the meta? A lot of the complaints that I see is that ADC's do too much damage, and they have too much influence on the game. You can look at almost any game with a ranged dps class, they will be the damage dealers and without them, you're going to have a bad time.
Let's take a look at what the current ADC meta is, but first...
To blame ADC's and to call all ADC players crybabies when our role gets nerfed isn't really going to fix the issue. Before we can move forward to begin fixing the issue of ADC's, we have to first agree on a couple of things:
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It's an ADC's job to deal damage. They build almost only damage, they should have the opportunity to outdamage most champions in the game. Example: A Vayne who built Infinity Edge, Statikk, Rapid Firecannon, Last Whisper, and attack speed boots should have the opportunity to be able to shred through most anyone they attack. On that same token, if they get pulled in by a Darius, they're going to need both summoners to survive, and sometimes that won't even be enough. A "glass cannon" class, designed to pop whoever they attack, but pop themselves if they're caught.
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Assuming we can agree on #1, then it would make sense that ADC's are designed to be a late game class, generally speaking. I believe this is already the case with most ADC's, as most ADC champions can't hold their own in a 1v1 except other ADC's early on in the game. Hell, even half of the support lineup can 1v1 ADC's all the way up to like 4 items. (looking at you, Brand.) Compared to most other classes, ADC's are simply not as valuable in the early-mid game, of course, depending on which champions are being referenced. A Draven will have more impact than, say, a Ryze 10 minutes in, but generally speaking, this is the case for most ADC's.
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Assuming that we can agree that ADC's are, in general, weak early and strong late, then there can be justification for the current "bot lane fiesta" meta. If having a bot lane ahead will lead to a likely win if you make it late into the game, it would make sense that bot lane would be a juicy target for people to teleport to and gank.
Now, if we can all agree on these things as truths with the way the game currently stands, then we're on our way to finding a way to balance the game. ADC's are designed to be the late game class, and as such, they have less power in the early game, and more agency as the game goes on. That's how it is currently.
Knowing this, where would you like to see ADC's be? Their identity as a class as a whole is designed to be the hard hitting glass cannon. They're designed to be protected. They're designed to be killing you. That's their job, and I find that it can be very easy to pin the frustration on a class that objectively steamrolls over other classes at certain points in the game.
Remember, though - there are points in the game that ADC's are weaker than other classes, too. They might be safer due to their range, but even a Draven won't outperform a Jayce 15 minutes into a game. A Twitch won't be able to put a team on his back at 15 minutes quite like a well-fed Olaf. A Jhin won't be able to get that game winning pick 30 minutes into the game, like your Camille would. An Ezreal won't be able to outpoke the enemy team 20 minutes into the game, like your Xerath or Vel'Koz might.
So where is the issue? I agree with these boards on a couple things - ADC's are strong. They are objectively the strongest class 40 minutes+. They have been viable for almost as long as the game's existence. Why is that an issue?
I get that it can be frustrating - believe me. I, too, feel annoyed getting 4-shot by Jhin 30 minutes into the game when I decide to play Taliyah. I, too, get frustrated when playing something like Sejuani and I can't even touch the Ezreal.
But where would you rather see ADC's? Would you rather just delete the role entirely, and have the game be the ultimate slap fest, with mages being the new go-to end-all-be-all late game class? However you might look at it, there is going to definitively be one "strongest" late game class. If you want to nerf ADC's into oblivion, then the next big thing will become the reason you'll feel like LoL is dying.
Where is the issue? What would you rather see happen? How would you rather see League of Legends be played?
I, for one, as biased as I may be, appreciate the current way the game is balanced. Yes, there are definitely things that are out of line and need to be nerfed, buffed, or changed. But in the grand scheme of things, I think it's entirely healthy to have a class be defined by their late game strength. ADC's aren't the strongest class in the game at all stages of the game. That's what makes them balanced, and I'm perfectly comfortable posting this with the opinion that the ADC issue is blown way out of proportion. If you want to see change with the current way League of Legends as a whole is played, then voice it.
Saying "ADC is busted" won't fix any issues. Pinpoint the reason why you feel as though things need to change, because the way I see it, there is viable reason to pick and play every single class in League of Legends. To me, that's approaching a solid balance state. Perhaps I'm deluded in the fact that I play ADC, but I'd like to think that this game is quite balanced as it is.
So tell me: Where is the issue? How is League of Legends supposed to be played?