"Riot's Breaking my Hueart. Again." - Mordekaiser
TL; DR Not a fan of the nerf to Morde's W. Think it should be a maximum of 3 targets at least if they intend to take away METALLIC MASTERY. Also- Morde is a General. I think we've forgotten that. Generals are meant to be followed- not questioned. In a team fight if your Morde pings the ADC- go after the ADC please. Stop focusing the Volibear. Please.
SIDE NOTE: Stop banning Morde. You drive me crazy. Yes you.
video related: https://www.youtube.com/watch?v=f8k9lJPY4f0
I. Morde's Recent History II. MORDE IN LANE then and now III. POSSIBLE WORK AROUNDS V. CONNECT WITH ME
Even Yilang Peng (Doublelift) has jumped on board the Morde wagon with this tweet: https://gyazo.com/8b47985397e8153cbb1d373de7959e72
Riot said it themselves in patch 5.16:
Morde's always been a jack of all trades, but a master of none. (shameless sidenote: If Morde is the 'Master of Metal'- how come he doesn't have a FULL METAL skin? Do you want me to make a Gundam Kai Zah Wallpaper and show you how it's done? Cuz I totally will.)
In fact even Riot has had a difficult time finding a place for him:
I Morde's Recent History:
In patch 5.4 Riot had this to say about the small number of people building Mordekaiser AD: _https://gyazo.com/7fd7c72ed6910463b04c74a243c1a417
- Basically eliminating AD builds entirely here- even though his Q still scaled well off items like:

In patch 5.16 Riot decided to take Morde's wave clear, his single spell burst and his AP ratios and trade them off for the ability to build drastically different and become slightly more 'viable' bot lane: https://gyazo.com/9bfa267049c763b13ea8eda3b54871ba
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I've said this once, and I will say it again and again till the dead horse is buried- Morde bottom was already strong before the rework. In light of the recent numbers change to Morde's W aura- I'm willing to say that other than the Dragon pet- Old Morde was stronger bottom than our present Hue master. Below is a screenshot of some generic high gold to mid platinum games as Morde and Leona bottom after patch 5.4 when Riot gave Morde a movement speed bonus and the ability to cast double W on both himself and his support. pic related: http://gyazo.com/e56d3237727974ca02a3364a6fdd4b59_
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Patch 5.16 more or less eliminated solo Morde players. I have spoken to 8 different Morde mains whose elo's range from Gold to mid Diamond. We are all of the opinion that without the armor and magic resist bonuses, as well as the ability to self cast- killed solo Morde.
In patch 5.18 Riot tweaked Morde's W numbers. I'm going to break them down for you.
- Before 5.18, Morde bottom had the following stats for his W spell: pic related: https://gyazo.com/6e55b07e40e2a73a5190b84453abf139
_COST No cost COOLDOWN 12/11/10/9/8 seconds DAMAGE 140/180/220/260/300 over 4 seconds. AFFLICTION FOREVER At the end of Harvester’s duration (or when Mordekaiser reactivates it), he deals 50/70/90/110/130 damage to all nearby enemies, healing both Mord and his ally for the damage dealt. METALLIC MASTERY Both Harvesters of Sorrow’s DoT and its detonation can overlap, dealing damage twice to enemies hit by Mordekaiser and his ally _
- After patch 5.18 Morde now has these numbers: pic related: https://gyazo.com/aa1c0012c0ac2941039a70f446cb3832
_ COST No Cost ⇒ 25/35/45/55/65 health COOLDOWN 12/11/10/9/8 seconds DAMAGE 140/180/220/260/300 over 4 seconds. REMOVED METALLIC MASTERY: Damage no longer doubles when the zones overlap ZONE RATIO 0.6 ability power ⇒ 0.9 ability power DEACTIVATION DAMAGE 50/70/90/110/130 ⇒ 70/95/120/145/170 HEALING AGAINST MINIONS 33% ⇒ 25% MAXIMUM UNITS DRAINED 3 targets ⇒ 2 targets Can be self-cast even when alone _
So what do these numbers MEAN?
Let's say you play with 26 AP lvl 1 before you buy:
**Morde 5.16: **
- You W lvl 1 will deal 140 BASE DMG over 4 seconds + 15.6 (0.6% of AP) = 155.6 over 4 seconds for 38.9 DMG a second
Now 5.16 Morde does not reveal the ratio on his W second activation, (the detonation heal) so I will use patch 5.18's [0.307%] ratio which I calculated myself.
- Deactivation DMG: 50 BASE DMG + 8 DMG [0.3% of AP] = 58 DMG per target; Maximum 3 targets; so possible outcomes:
3 minions = .33 x 58 = 19.14 per minion x 3 = 57.32 HEAL 2 minions + 1 Champion = 19.14 x 2 + 58 = 96.28 HEAL 1 minion + 2 Champions = 19.14 + 116 = 135.14 HEAL [If you have both enemy support and ADC in aura] 3 Champions= 58 x 3 = 174 HEAL [If you're being ganked/roamed on or in a team fight]
**METALLIC MASTERY: **
Bare in mind that before 5.18 Morde's DoT and his deactivation could both stack if your support overlapped Morde's W with you. So the same targets could take:
-
DoT = 311.2 DMG over 4 seconds or** 77.8 DMG a second**
-
Deactivation: (I am not convinced the HEAL stacked, but rather both Morde and his Ally split the heal evenly- but just in case I will include those numbers:)
3 minions = 38.28 per minion x 3 = 114.84 HEAL 2 minions + 1 Champion = 38.28 x 2 + 116 = 192.56 HEAL 1 minion + 2 Champions = 38.28 + 232 = 270.28 HEAL [If you have both enemy support and ADC in aura] 3 Champions = 116 x 3 = 348 HEAL [If you're being ganked/roamed on or in a team fight]
Morde 5.18
Now let's compare those numbers with the new Morde W stats.
Riot kept the same BASE DMG for Morde 4 second DoT, but buffed the AP Ratio from .6 to .923%; pic related: https://gyazo.com/59706ec8e19f9b398616c45ccdbb9db4
Please also remember that Riot reintroduced an HP cost to cast W- beginning at 25 hp rank 1.
-
You W lvl 1 will deal 140 BASE DMG over 4 seconds + 24 (0.9% of AP) = 164 over 4 seconds for 41 DMG a second (This is 1.1 more DMG a second for a total of 4.4 more DMG for W lvl 1)
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Deactivation DMG: 70 BASE DMG + 8 DMG [0.3% of AP] = 78 DMG per target; Maximum 2 targets; so possible outcomes:
2 minions = .25 x 78 = 19.5 per minion x 2 = 39 HEAL - 25 HP COST = 14 HEAL 1 minion + 1 Champion = 19.5 + 78 = 97.5 HEAL -25 HP COST = 72.5 HEAL 2 Champions = 78 x 2 = 156 HEAL - 25 HP COST = 121 HEAL
Riot nerfed Morde's W in 4 ways:
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They removed METALLIC MASTERY which allowed Morde and his Ally to stack the DMG (Which also rewarded the support to stick near his Morde)
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They limited Morde's maximum HEAL to 2 targets instead of 1- so in a team fight Morde can only heal 121 at rank 1 and 356 at maxed rank.
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They cut Morde's already terrible ability to wave clear in half with the removal of METALLIC MASTERY
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Bot Morde is incapable of catching intelligent players right off the bat in a fight. That's kind of why Riot gave him the EXP boost bottom so he could outscale in even the worst of match ups if he played wisely. In lane Morde is most likely going to have to rely on the relic charges and a smart support with potentially a healing mechanic like shen or taric or Ali- because he will NO LONGER heal in lane with what was suppsoed to be his built in sustain, W. Morde takes a LOT of harass bottom lane in lvls 1-4. He relied heavily on the healing powers of W until he could get close enough for a fight. In a difficult lane like Caitlyn for example- Morde will NOT be close enough to heal off enemy Champs (100% heal) and will be forced to make due with the 25% heal of not 3 but 2 maximum targets. This results in 14 hp every 12 seconds. Morde takes a great deal more DMG than this in his first few minutes of lane phase attempting to level. This change to W has further alienated him.
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Bonus 5th reason- everytime they make a new change to Morde I find myself relying more and more on my teammates to do what needs to be done- which often leaves me feeling like this :^(
https://www.youtube.com/watch?v=KZKXSl53Kg4
II MORDE IN LANE then and now
Now I'm going to assume that the new W for Morde prioritizes Champions to minions when Mord'es in the middle of a wave but also deactivating his W around enemy champs. But in the last 4 games I have played as Morde (2 as solo top and 2 bottom) I have noticed a significant nerf to my ability to stay in lane.
Normally in Bot lane you depend on your ally support for sustain as ADC. With Morde bottom you depended on melee supports for several reasons:
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Melee supports generally have the best engages in terms of sticking power and CC/PEEL
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Morde's 5.16 W stacked for double sustain and DMG and thus having a support who sat inside the wave with you when W was active meant you had waveclear. Ranged supports tend to squat in the bushes or zone/harass the enemy duo leaving you to cs- however with Morde this cut your power in half, especially in a skirmish.
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Morde's playstyle encourages beefy playstyle. Generally Ranged Supports are squishy and have kite and heals built into their kits. The Melee support have the tanky engage that Morde needs for his extended fights.
With the change to Morde's W, bot lane Morde will need more sustain supports, like
,
and 
With solo Morde the main issue was that Morde's flexibility was gone. If Morde was in a melee lane- it was easy to max Mord's old Q because it hit like a truck in single target situations. Morde's W was also really useful for super aggro tops like
,
and
. This was because Morde's old W granted him not only AOE DMG over SIX seconds instead of four, but also granted him ARMOR and MAGIC RESIST which his shield scaled well with.
New Q is only effective in solo lane if he's opponent is a little negligent and the Morde uses the first and or second procs on minions before surprising the foe with the third while they are still in range.
5.16 W was literally something you wouldn't take until lvl 7 unless you knew to expect your jungler top often. (since you could no longer self cast)
However 5.18 W is now castable- but it only grants you a negligent heal.
Rank 1 in lane Morde's W will heal him for anywhere between 14 and 72.5 HP after you apply his HP cost and assume you can hit more than 1 target, a champ included. It does not deal DMG in an AOE- so this means that solo Morde still does not have the wave clear he needs to be viable solo lane. Any player with a good head will reset the lane by shoving it until they get it to push against their towers, and then they will simply freeze lane and wait for their Jungler to come gank Morde.
Literally what happened in my last game: https://gyazo.com/56a32f9519a5dea9510ecab3323fe760
: But Morde, why didn't you rush
?
Well for one I'm being camped, but for two and most importantly- It's really important to remember what we know about Morde right now:
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Morde has no CC or escapes or real sustain in a solo lane at this time. So if he does not build tanky he will die quickly if CC'd.
-
Morde has some MASSIVE DMG in his kit right now. Even in the solo lane where his W does almost nothing. If Morde can survive long enough to deal that DMG then he can win the fights.
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Morde lacks waveclear and that's a really big problem as last hitting for a champ that is paying HP for his spells and usually taking harass the entire time he's in lane (esp solo) is very difficult. Old Morde players expressed difficulty farming in lanes where they maxed Q or E in duo lanes- but found they were able to secure most of the cs in lanes where they maxed W. However in solo lanes maxing W does little to no DMG and provides less waveclear that the now diseased E we all used to love.
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It's worth noting that even without your W, Morde can still make meaningful plays if he understand what his opponents can do and posotions himself and spreads out his spells properly to get the most value out of each (like you do with sheen procs)
Watch how this Morde player handles a Thresh and a Lulu, (both with full HP versus him with 30%) with only his Q and E and studder step mechanics:
https://www.youtube.com/watch?v=7rBzUPomY8c
III. POSSIBLE WORK AROUNDS:
I have 2 ideas that I have not yet been able to test out fully and unless my upcoming premade 5's games yield amazing viral results- I doubt they'll ever become viable in solo que; but nonetheless I have this to offer:
DUO JUNGLE MORDE with a NUNU- Morde's W grants ms speed to any aura'd unit running toward the other. Nunu E slows. Morde's Q hits like a truck the third time and Nunu's bloodboil synergizes hugely. With a tanky engage top and bot and an ap burst/engage mid, Nunu and Morde can just bully the enemy jungler all day and make really good ganks bottom when the enemy overextends.
BOT MORDE WITH TWO SUPPORTS: I am thinking Leona and Blitz would be the best fit here. Leona would take
since she has a gap close- but if you're worried about the Jungler outlvling the support it's reasonable for Morde who can keep up with and surpass the enemy Jungler because of his solo lane exp passive to take
instead. The only real issue that arises here is that the double relic you normally take is not as good because your second relic would be sending the slain minions to you or the other support at a 50% chance. It's not a major issue but it does take away from your lvl increase. The benefits of this strategy are that the enemy bot lane can be hard zoned and heavily pressured at multiple angles and it renders bot lane virtually ungankable for the enemy jungler. The major drawback is that your top and mid cannot tilt or lose their lanes badly before Morde snowballs bottom. This lane has amazing roam potential as well. It's something you pick when you want to guarantee Morde gets farmed and when the enemy bot lane tries to counter pick. (
are all difficult lanes to verse)
**APPEAL TO RIOT: **
Honestly guys, I miss my old Morde. I love Dragon, I love the longer ghost timers, love that you're trying to encourage new ideas and there's NOTHING wrong with that. But so far this latest direction with Morde has shown me we're going the wrong way with Morde. With the removal of METALLIC MASTERY- you've taken away the reward factor Melee Supports and Morde players felt when they played their lane correctly. Which yes, even now is very difficult to do. I have to explain to 8 out of every 10 solo que supports to stop sitting in the bush and to stack with me (no longer an issue now- but the DMG cut has gimped Morde in all lanes now.)
I miss the ability to make amazing plays MYSELF. I miss being rewarded for my own superior mechanics. Not that I'ma GOD or anything- but I DID have my moments with old school Morde:
https://www.youtube.com/watch?v=uMfPX0lNLC8
: "What item paths have you found most useful with reworked Morde?"
BOT MORDE:
<
<
<
OR
<
OR
<
OR
and ofc you'll get boots 1 and 2 in there somewhere. Sometimes if you need to be extra tanky and need more DMG,
can be really good.
Video showing the benefits of a sterak's rush: https://www.youtube.com/watch?v=7OyuqRUaEac
SOLO MORDE:
I won't pretend to have an extensive amount of experience with solo Morde because everytime I attempt this- I either get camped hard, lose the lane because the match up is poor or stomp really hard because it's easy. I need more games in this lane to know for sure- but I speculate that a
or
or
start is decent. One might even try old school
and rush a
into
or
.
V. Social Media/Stream: Cuz why the hell not?
If you're a Morde main- come brofist me on live stream. If you like free skins- I give away $100-$200 in skin every month.
So long story short- you've upvoted my thread, you've shared it, you even bumped it like the BRO/Grill you are. If you'll tune in sometime and decide if I'm worthy of a follow I'd really appreciate it :)
https://www.twitch.tv/thekingofelohell https://www.facebook.com/pages/The-King-of-Elohell/820121808077262 https://twitter.com/KingofEloHell https://www.youtube.com/channel/UC59w0Pb3YMcd29fYaVmoTxA
BONUS Videos that I couldn't find a place for in the post above and it's purpose- but if you made it this far you deserve a laugh or two:
Flashless Baron steal with Morde:
https://www.youtube.com/watch?v=1925fDd8s64
Trust exercises in low elo:
https://www.youtube.com/watch?v=SLR7iO6xJcE
To the League Community,
Thankyou for your time,
-The King, here to serve.
es numero uno