We started fixing Cone abilities, how about we fix this monstrosity
For those that might not understand the reference in the title, Riot started fixing a few of the cone abilities and how they worked in the code.
They used to have their cast indicator, and if the opponent was in the cast indicator when the ability was initially cast they would be hit by it.
Regardless of whether they dashed out or flashed out before the cast finished, they would be hit( in the case of
W) or pulled back in( in the case of
E).
Now addressing the video.
E has a very similar mechanic attached to it in the coding. Hec charges his E, starts the animation of dashing towards and through the
. The
uses her E to condemn the
right out of the animation to deny him getting on top of her. However, while no contact is made of any kind, the dmg goes through anyway. Doing damage and applying red buff in this situation.
TL:DR - I feel the
E needs to be changed to how the Cone abilities were. Stopping or dodging should be a skill that you shouldnt still be punished for.