pyke questions, about grading (mainly as support)

Quiet World·6/20/2019, 10:28:08 PM·2 votes·2,313 views

my question is, can anyone give me examples of end stats (mainly kda)

i got a S+ in a long game that i had the opportunity to farm everything, i had over 12 deaths but many kills and assists i think and i couldnt believe that granted an S+

i was support apperantly but it turned out i ended up straight AD killing everyone, so i see how to get S with pyke as mid or top or something, the usual route for an S grade

but what about support? i'd appreciate some examples of stats that can grant an S+ or S i guess when one plays SUPPORT pyke the entire game, and doesnt end up playing like a damager, if that makes sense?

like what are some examples of KDA stats that granted an S+ or maybe an S in a game where pyke didnt have many many kills (like above 15?) with least kills possible, preferably like less than 10 kills, is that possible? with many assists and low deaths

i jsut want an idea of how a normal support game as pyke would go that could grant an s, that isnt a ~20+ kill stats and didn't end up playing a pure assassin and non support style play

thanks

7 Comments

Reaper Soraka6/20/2019, 10:37:19 PM1 votes

I don't want to say it's possible because I believe we're rated so heavily on our kda/cs/vs to game duration ratios. (Well, personal belief)

I imagine a 10/0 pyke wouldn't get an S in a 15 minute game because once he gets a lead he can run with it very easily. This would be common. In addition, having a huge lead like that would put the enemy support far behind, effectively LOWERING Pyke's vs as he doesn't have as many wards to clean up after. His cs should be about average with a lead, as his ability to proc relic shield is relatively the same. He has a dash and invis that he can use even while behind that the opposing team can't really do anything about anyways.

The question is the values Riot has put on the rating system at each elo bracket (assuming there are brackets). Since they won't share this information, and it is actually a volatile value regardless due to balance changes regarding Pyke and all champions he plays with/against...

Well, the way I look at it: Luck.. Luck is getting a good rating. Skill is consistently getting a good rating until it becomes luck.

Edit: I forgot to mention damage dealt/taken. I do believe damage dealt is a big factor. I'm uncertain about damage taken; They could value a high damage taken as a good rating if you don't actually die. Or they could value low damage taken overall with a few more deaths high as well.

Quiet World6/20/2019, 10:48:55 PM1 votes

ok cool so you're saying it's all general, ratings

as Pyke, any role, rather than support S with pyke vs mid with pyke s

so just do my best regardless or role

Woodakoodashooda6/20/2019, 11:02:30 PM1 votes

I reached M7 Pyke by playing games in which my combined kill and assist count reached over 20 and my death count was 3 or less. My vision score in each game in which I scored S or higher was above 50 (lots of useful ward placements+duskblade rush+one or two control wards every game). I did relic shield and took demolish; so, that helped with my damage score as well.

Quiet World6/20/2019, 11:06:58 PM1 votes

ok cool i got an idea now, how much CS is S+ quality as pyke?

Kai Guy6/21/2019, 1:30:36 AM1 votes

Vision tends to be a big metric far as I know.

Quiet World6/21/2019, 4:55:42 AM1 votes

thanks guys

got a S with:

14/2/7 kda 128 cs & 8 wards 23min game

so i got a good idea now, thanks for the tips guys