The real nerf ADC's needs.

OP Garen Support·5/11/2018, 9:51:47 AM·3 votes·883 views

Movement speed.

Usually ranged enemies have the weakness that they can die when finally the enemy catches up to them.

But !

ADC's have these overloaded items that grant movement speed bonus as well :

item 3046 item 3094 item 3085 item 3087 item 3086 the new item 3508 will also give 8 % movement speed bonus when you crit. Since item 3031 now will give a Yasuo passive its quiet easy to get 100 % crit chance.

The reason why juggernauts suck at general is that they cant catch up to ADC's with all the free movement speed they get from the items. Not to mention most ADC's already have some kind of escape tool at their disposal.

Removing the unfair movement speed stat from the items would make toplane enjoyable to play again. Since you can finally reach the ADC's if he positions badly.

ADC's simply should be in danger if anyone catches up to them. Now they can either outrun anyone in the game or escape even if you managed to get near.

There are 4 things that lack counterplay in the game : range, true damage, basic attacks, HP % damage.

At least have the balls to comment if you down vote. Otherwise I assume I'm right and you are just butthurt.

1 Comments

FOR JUSTICE5/11/2018, 11:01:49 AM3 votes

[{quoted}](name=OP Garen Support,realm=EUNE,application-id=3ErqAdtq,discussion-id=igTMO7z8,comment-id=,timestamp=2018-05-11T09:51:47.920+0000)

Movement speed.

Usually ranged enemies have the weakness that they can die when finally the enemy catches up to them.

But !

ADC's have these overloaded items that grant movement speed bonus as well :

item 3046 item 3094 item 3085 item 3087 item 3086 the new item 3508 will also give 8 % movement speed bonus when you crit.

But it doesnt change the fact that they would still die when you caught up to them.

Since item 3031 now will give a Yasuo passive its quiet easy to get 100 % crit chance.

This is only yasuo specific though. He'll probably get nerfs to keep him in line.

The reason why juggernauts suck at general is that they cant catch up to ADC's with all the free movement speed they get from the items. Not to mention most ADC's already have some kind of escape tool at their disposal.

Actually the reason juggernauts suck at catching them is because youre naturally immobile, but tanky as shit for the damage you can deal. Of course kiting is going to be a main weakness.

Removing the unfair movement speed stat from the items would make toplane enjoyable to play again. Since you can finally reach the ADC's if he positions badly.

Its not your job as the toplaner to catch the out of position carries, unless youre an assasin toplaner, or are looking to initiate a fight, but in the ladder case, youre looking for all out of position carries, not just the ADC.

ADC's simply should be in danger if anyone catches up to them. Now they can either outrun anyone in the game or escape even if you managed to get near.

Which is why its the assasins job. And theyre getting indirect buffs with ultimate hat moving to domimation

There are 4 things that lack counterplay in the game : range, true damage, basic attacks, HP % damage.

Ranged champs are squishier by design and ninja tabis, randuins omen, thornmail, etc. % hp damage is only vs tanks (which is a form of dps marksman are supposed to have anyway) and there are very few champs who deal true damage at will anyway. Its supposed to be an anti tank thing.