The real nerf ADC's needs.
Movement speed.
Usually ranged enemies have the weakness that they can die when finally the enemy catches up to them.
But !
ADC's have these overloaded items that grant movement speed bonus as well :
the new
will also give 8 % movement speed bonus when you crit. Since
now will give a Yasuo passive its quiet easy to get 100 % crit chance.
The reason why juggernauts suck at general is that they cant catch up to ADC's with all the free movement speed they get from the items. Not to mention most ADC's already have some kind of escape tool at their disposal.
Removing the unfair movement speed stat from the items would make toplane enjoyable to play again. Since you can finally reach the ADC's if he positions badly.
ADC's simply should be in danger if anyone catches up to them. Now they can either outrun anyone in the game or escape even if you managed to get near.
There are 4 things that lack counterplay in the game : range, true damage, basic attacks, HP % damage.
At least have the balls to comment if you down vote. Otherwise I assume I'm right and you are just butthurt.