A suggestion for some rune changes?
We can all agree some runes are worse than others, and some don't fit the whole theme of their tree, so here are my suggestions for the rune trees
Anything Bold is a changed/altered part of the original, Italic is new add ons to the rune and both are a completely new or reworked rune
And Waterwalking and Overgrowth where removed, the former was added onto another rune and the later just scrapped
{Sorcery}
Nullifying Orb - If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 40 - 120 (based on level) (+ 10% AP) (+ 15% bonus AD) magic damage for 4 seconds, if you would take physical damage that would reduce you below 30% of your maximum health then gain a shield that absorbs physical damage instead
Celerity - Gain 1.5% MS, and 40 MS while in River, additionaly gain bonus AD equal to 9.6% of your MS or bonus AP equal to 16% of your MS (Adaptive)
Transcendence - gain 1% CDR per level up to level 10, Additionally, you gain either 2 Ability Power or 1.2 bonus Attack Damage (Adaptive) for every 1% CDR in excess of the cap
Absolute Focus - Gain 5 - 35 (based on level) Ability Power or 3 - 20 (based on level) bonus Attack Damage(Adaptive) while above 70% of your maximum health, and abilities cost 5% less while above 60% of your maximum health
Scorch - Your next ability hit sets champions on fire dealing 20 - 60 (based on level) (+10% AP)(+15% AD) bonus magic damage after 1 second
Hex - your next abilities or AA deal 25% of your AP or 30% of your bonus AD as bonus true damage (80s cooldown)
{Resolve}
Second wind - moved to row 3
Shield of Deimos - if you take damage that brings you bellow 45% max HP fear all nearby enemies for 0.75 seconds and gain 15 Resistances for 3 seconds
{Inspiration}
Minion Brainwasher - start the match with 6 Brainwashing kits on a 120 second cooldown, consume a Brainwashing Kit to convert two enemy minions into ally minions, only one kit can be used per wave, conversion priority is Melee>Caster>Cannon (30 second cooldown)
Approach Velocity - AA no longer interrupts movement, additionally Gain 10% bonus MS when moving toward a Movement Impaired allied champion, or toward an enemy champion whose movement you have impaired
{Domination}
Ghost Poro - Entering a brush instigates a channel that, upon completion, summons a Poro ghost, You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage, The Poro grants vision over a 450-unit area until a new one is summoned or until an enemy champion enters the brush. If an enemy champion enters the bush, the ghost Poro will follow them for 2.5 seconds granting true sight of them and then go on cooldown for a short while
What do you guys think?