I'm an Ekko abuser in 2 elos: predicted the nerfs and they do nothing.

Great Lad·1/29/2020, 7:46:03 AM·27 votes·12,017 views

Ekko doesn't have a "I clear fast problem and get to my 2 items power spike way, way too fast", he has a no-weakness problem, created by the fact that Dark Harvest allows him to constantly build up damage all the while he gets so many defensives/escapes cheaply even if he doesn't get them fast:

  1. Protobelt. Do I even need to say anything? The biggest problem with Protobelt on Ekko is how perfectly it goes with his kit: he needs to gap close to trigger his W, as well as his passive. It just feels like the item was made for him.
  2. Zhonyas. Zhonyas into R.
  3. Ultimate that's basically 0 CD in late game.
  4. A lot of people don't realize it, but his movement speed from his passive is just bonkers when you're trying to escape.
  5. Itemization again: he builds Lich Bane, yet more movement speed.

The AS nerfs do absolutely nothing. I had games with Ekko where I was completely trashed and behind and I still managed to build Protobelt and Lich Bane by ~20 mins+ which is more or less all his kit needs to be functional.

Ekko simply has everything. I'd say he's the Kai'sa of junglers. My fix? I have absolutely no idea and I'm fearful they'll ram a very nice, engaging & risk-taking champion into the ground.

19 Comments

metroman4501/29/2020, 9:03:27 AM18 votes

He's the new golden child of riot. So don't expect a proper nerf.

2gudaiya1/29/2020, 12:37:38 PM13 votes

you fix ekko really really simply, you just undo the W stun buff he was given. like come on now, the length of that stun is everything. makes him more sustained makes him more threatening disengages harder skirmish potential on 11

that's because of one change to his W ignore all the other fluff people are going on about, anyone who has put any worthwhile time into the champion before he was skins buffed knows full well that all his power is in his W stun time. rito already know this from when he was new. none of the dmg nerfs mattered on ekko until they touched his stun, none of the buffs be it dmg or utility mattered for casuals until they touched his stun, and once more none of these nerfs will matter until they touch his stun again, which won't happen any time soon and when it does happen the champ will be gutted having had a raft of other nerfs occur when he was just fine way back on 9.11

PhearBunny1/29/2020, 11:10:40 AM12 votes

If he's allowed to have everything. Tune it ALL down by like 10%.

Pika Fox1/29/2020, 11:25:07 AM9 votes

His ultimate has always been an issue. He is weird in that he takes a ton of skill and setup to do anything, but even without all of that, if he fails he just has a lot of redos that will basically "nope" the interaction.

Its probably less of an issue in higher ELO, like Zed and his shadows or leblanc and her WR BS, but its still always been fairly annoying.

ProphetOfDraven1/29/2020, 11:50:19 PM5 votes

Champion is just insanely designed. Protobelt + E2 + Lichbane + W passive + Darkharvest can literally oneshot. The champion has everything going for him and nothing against him. You get to chose every single fight, there's no way you can ever be forced on, passive movespeed is crazy too. His E1 is easier to use than any other dash for literally no reason. His W is an instagib and you don't rely on it in the slightest. I hope the champion gets nuked, because as he is right now he's my permaban.

Small Boobs Ahri1/29/2020, 8:06:26 PM5 votes

His R should never give him back some HP, I'm fed up with Ekko who spends their time go in without vision and just press R when they're in " trouble "

koshkyra1/30/2020, 12:54:56 AM5 votes

risk-taking champion

No.

Hugsssssss1/30/2020, 6:10:07 AM4 votes

I've just kept him banned every single game. I literally can't find a way to deal with him. I've gone put him so far into the dirt and he still came into the game. like 0/6 stole all his camps and after 30min he 2 shot our adc

Stróc Dúnmharú1/29/2020, 9:50:00 PM4 votes

Ekko's kit just has too much stuff in it, and those things, whether they are slows, stuns, damage, speed boosts, or mobility, are all too strong when added together.

He needs some of the extra pieces just straight up removed. No "compensation buffs" either. You don't get those when you're too strong and are getting nerfed.

Like, why does EVERY part of his kit give him damage, but also something on top of that damage?

His passive give him damage (a lot of it) AND movespeed. Also deals double its damage (to a cap, granted) against neutral monsters.

His Q gives him damage twice in a line AoE, can apply 2 stacks of his 3 stack passive, AND has a slow on the first part of the ability, which is the harder part to dodge.

His W, while having a delayed active effect I will grant you, gives him a MASSIVE shield, as well as a large slow field that has the potential to be a large AoE stun instead. ALSO, this ability, which already provides him with survivability and two different forms of CC, passively gives him execute damage on his basic attacks, and because of how he E and his passive work, he is already incentivized to basic attack often as is.

His E gives him a short dash (short, but can still go over more than a couple walls), and then a "I'm coming with you" blink effect much like WW's Q, in addition to being an autoattack reset (remember his autos deal execute damage) and adding a chunk of damage to the blinking attack.

His R is an escape tool that also heals him for a massive amount of damage, as well as making him untargetable (can dodge what would otherwise be fatal damage, like a Veigar ult for example) AND dealing a huge amount of AoE damage.

Looking at all of that, I personally think the first thing that should get nerfed is his overloaded W. Specifically, why does his W, which is already its own ability, ALSO give Ekko Zed's passive, but better because it doesn't have a cooldown on each individual target? Yes, sure, Zed's version can proc on target's who are at 50% HP or lower, but it has a 10 second cooldown per target. Ekko's has no such cooldown, and also scales with Ekko's AP, meaning it can deal much more damage than Zed's pretty quickly. I think the passive part of Ekko's W, the on-hit execute damage, should just be straight up removed. Its unnecessary extra power on an already strong ability. Even removing it, his kit will still have tons of other tools and damage, and he'll still be quite strong.

Alternatively, if they specifically want to nerf JUNGLE Ekko, how about changing his Passive, which deals double damage against neutral monsters? Yes, it caps at 600 against them anyway. Not the point. This will slow his early clear, which is really important for junglers, and will thus have the direct effect of nerfing him specifically in the jungle role, but wont really impact him as, say, a mid laner in any meaningful way.

tl;dr: remove the passive on Ekko's W. Its literally just a better version of Zed's passive, but his W already does enough as is. Or remove the double damage to neutral monsters from his passive to specifically nerf his jungling, his laning will be untouched by this.

General Esdeath 1/29/2020, 9:53:56 PM4 votes

A good nerf would be lower the range on his W for ganks and lower the movement speed on his passive. Won't hurt mid lane ekko as much as it does jungle ekko.

GFREEMEN1/29/2020, 11:59:15 PM3 votes

Lets see

Bonus Movement speed: Check Gap closer: Check Stun: Check Dash: Check Dash through walls: Check Bonus Damage:Check HP% Damage: Check Self Heal: Check Melee: Check Range: Check Low mana costs:Check

Hazardus ducees1/30/2020, 4:19:09 PM1 votes

Well for one, his R could have a further travel distance yet heal for less since it is barely used as a damage mechanic now a days. Since he is more or less an assassin allowing him 2 gap closers, Stacked CC and an easy poke mechanic, he needs to be a squishier target just like an assassin would only because his items make him relatively bulky. Other than increasing the CDR on each item's active Ekko is always going to be a problematic champion because League is too stubborn to admit that they're wrong or the truth.

xDogMeatx1/30/2020, 12:49:21 PM1 votes

just nerf everything about him and be done with it. simple...

i mean increase his ultimate cooldown or just simply have CDR not effect it same with Zilean since it resurrects did you know a Zilean ult late game is 23 seconds not even counting the dragons either? imagine having a zhonyas/stopwatch/guardian angel/his ult. his ult is 23 seconds CD which means that stopwatch/zhonyas is 5 seconds guardian angel is 4 seconds. Zilean ult revive is 3 seconds. which gives you a effective 11 seconds before he can use it again (which again is not accounting drakes). simply rewind styled healing shouldnt be influenced by cdr.

Thefrostyviking1/30/2020, 7:15:14 PM1 votes

Ekko simply has everything. I'd say he's the Kai'sa of junglers. My fix? I have absolutely no idea and I'm fearful they'll ram a very nice, engaging & risk-taking champion into the ground.

I mean, if he is like this does he not deserve the Akali treatment of having his safety nerfed but is allowed to keep his damage and whatnot? So he´d lose movespeed on his passive and have his cooldown on R or E raised.

He seems a bit pointless without damage and he is already squishy enough, so i figure making him more unsafe is the way for fair balance......