Regarding Eve

logique·8/4/2014, 1:42:23 PM·17 votes·1,203 views

Evelynn

Please don't forget to update...really hoping to get hopefully a response here

Recently Riot went ahead with a fairly drastic change to Eve’s kit citing her ability to “go tanky while still blowing people up” as their prompt to move in this direction.

I felt certain the change would prove negative for Eve, reasons I will elaborate below, needless to say my fears have panned out.

Eve went from a mediocre jungler in ranked solo - queue to one who is now languishing among the worst. While by virtue of any ranking system someone does have to come last, Eve’s win rates reflect a much more profound destabilization.

Now especially because win rates don’t paint the entire picture, clarification is needed.

“Tanky while still blowing people up”.

To be honest, I can hardly restrain myself from saying that’s one of the most ill conceived descriptions one could ascribe to Eve. All ready suffering from an odd mixed damaged kit where her main nuke is negated by armour - where if you went ad your abilities didn’t scale as hard - where if you went ap your power was gated by her ultimate’s cd and her auto attacks were much weaker thus not benefiting from her aa steroid.

Eve is a squishy champion by definition, benefiting only from a shield tied to an ultimate which is equally dependant on # of enemies hit. She lacks the defensiveness found on other bruisers like Jax or even Wukong or the health to match.

The reason most Eves go tanky is precisely because her ability to “blow” people up has been heavily scaled back. Thus unable to perform her duty as an assassin - blowing people up - she needed the stats to giver her a chance to contribute. I don’t believe sticking 3 defensive items on a champion makes them a “tanky” champion. They are tanky-ish because of the items - a different relationship compared to the likes of even Renekton.

One can still go glass cannon with Eve of course but that requires a full investment into damage items on mediocre scaling leaving her exposed to damage in melee range.

As far as I’m concerned Eve’s been olafed until further notice. I had thought Riot had made it clear that they would stop taking this direction when it comes to management but have failed to keep to that decision. I frankly didn’t like the awkward place Eve was at prior to 13 and even more so now. Riot has also publicly come out against merely balancing solely around the pro scene except that’s what you’ve precisely done here. Even there Eve has a mediocre performance in LCS with teams relying on her passive early game to hopefully shape the outcome (an outcome which is less than 50% win rate in NA if I recall correctly for example).

Why the olaf? I know you guys are smart - you had to have seen this coming a mile away. Why the balance around LCS when this change almost guarantees she will disappear from the pro scene. You even say, correctly so, that she’s not a fighter. And you can’t simply make a champion as a fighter by force without a look at the whole kit.

I am frustrated with what is a bias (its there, I wish you guys would acknowledge it) when it comes to balancing. I am frustrated with what appears to be a lack of a relationship to the very champions you create that you knowingly change - champions by virtue of the game people can spend hours on.

20 Comments

Adrian Umbra8/4/2014, 2:53:36 PM8 votes

As a longtime Eve player, I'd like to put in my two cents on this. Yes, Eve was nerfed.

The biggest problem here though is that Riot doesn't seem to have a direction they're pushing her in. She was apparently too good of an assassin, so they nuked her ability to take people out with her ultimate (current health change) and nuked her interactions with magic pen and DFG (Ravage change). Now that she's proving to be too good of a fighter/bruiser (that's what she's being built as), they seem to be trying to swing her the other way, leaving her with an awkward mix of abilities that say she should be an assassin with gates on others preventing her from really being one. They need to pick a direction and stick with it.

Her itemization has grown steadily more and more limited, leaving her with fewer and fewer options, especially on the assassination end. I for one am going to be building her more of the same and just suffering through the lower damage. Because Eve isn't able to build a Deathcap or a BT and survive. So she's stuck with Hexdrinker or a Sunfire instead.

Remlap12238/5/2014, 2:56:13 AM4 votes

Riot has also publicly come out against merely balancing solely around the pro scene except that’s what you’ve precisely done here.

It's what they've done to every champion this season besides Jax, who was struggling in competative but dominating casual play. All the points you make are valid, I haven't played Eve in forever simply because she feels worse to build than Sion. Sure Sion can't use half of his kit to its full potential going AP or AD, but both builds make him hit like a truck and have him scale insanely well. Eve is just a glorified Shaco at this point. Lots of build options, lackluster kit, and completely useless after laning phase.

FyshinaTux8/4/2014, 5:49:55 PM4 votes

I can't believe you just said that EVELYNN... was OLAF'd...

REALLY man, get ahold of yourself, Eve was nerfed WAY harder, and WAY earlier, than Olaf EVER was...

The term is "eve'd", not "Olaf'd".

And yea, they completely jacked her. There are fewer and fewer viable ways to play her anymore, I'm half tempted to just go back to my Trinity Force build from before her initial rework (when her invis was an actual ability, and ACTUAL INVIS) and play her in top lane with heal ignite...

Linna Excel8/4/2014, 6:35:05 PM3 votes

Her win rate dropped from around 50% to around 45%. I don't think she's jungle viable anymore. She now needs real items you usually can't afford in the jungle. I've got more to say on this because riot doesn't really understand her IMO or how to balance her, but I'll do that later.

I'm also looking at her LOLking item numbers... she's not building AP anymore because of all the changes. I think this has a lot to do with the playerbase, but unfortunately they were pushed there by riot.

Saint Millay9/26/2014, 3:22:17 PM3 votes

I wanted to bring this thread back up now that we've seen how negatively these changes have impacted Eve.

She currently has a 3% played rate. (94th out of 121 champions) ... so she's predominantly being played by skilled Eve players who have stuck with her through the massive damage nerf.

She currently has a 45% win rate. (101 out of 121 champions) ... so even these skilled Eve players cannot make it work.

Riot -- do you plan to recalibrate Eve anytime soon? Right now, she has no role.

12tales8/5/2014, 12:13:23 AM2 votes

My experience with the new Eve is that she snowballs stupidly hard if you get an early lead, because if you have the cash to build something like Trinity Force, you just deal unfair amounts of damage while still having enough money to be decently tanky. If you don't manage to get a few early kills, however, there's simply no itemization path that doesn't leave her either weak as hell or prone to exploding in team fights.

Ultimately, I think the most accurate verb in this case would be "Vi'd."

Jesus is Savior8/5/2014, 1:55:01 AM1 votes

My builds usually include elder lizard, mercurial scimitar, and iceborn gauntlet. After that it's situational (super ahead? More damage. Behind? Pure-tank items).

Pre-nerf: I would always go lizard -> CDR boots -> glacial shroud, and then work from there.

Post-nerf: lizard -> BF Sword -> CDR boots, and then work from there.

I'm doing okay. I can still secure first-blood with competent teammates, because I run exhaust/smite. It's actually kind of hilarious in stompy games now, because if our team is super ahead (like 20/5 score), I'll just buy a 2nd BF sword before even building my scimitar, and I will quickly "break even", which requires 150 bonus AD or 300 AP (or a mixture of the 2), and then quickly surpass that and actually be "buffed" due to the new changes.

Sadly, those games would have been won anyway. I'm just winning them faster now. lol

I'm doing fine in normal games too though. Building BF sword first helps a LOT.