Did the Tank Rework Fail or Succeed?

King Geffy·5/5/2017, 3:08:48 AM·1 votes·848 views

Did the Tank Rework fail or not, in my honest opinion it supplied more facts with the reasoning of "TDPS" (Tanky Damage Per Second) with little to no reason how it actually worked, I am going to clear it up in a logical perspective.

Tanks are meant to take the most damage possible in a teamfight and deal utility spells/abilities aside from mages and supports (Example, Alistar's Q) and also is to apply peel for any bad news bears (Literally and figuratively, fuck off Volibear). The standard idea for a tank in League is to do no if not little to no damage at all, that is where they kinda break it off from there.

The current state of damage from a Tankiness in League works like this...

Volibear Brusiers like Volibear deal damage (via health scales) while also punishing them for not be as tanky as others like Zac

Zac Tanks like Zac are to deal the least amount of damage while also supplying CC (Crowd Control) as a method of attack like a slow for 2.5 seconds or a knock up for 1.5 seconds. People like those are heavily viable (Support or not) making them useful in any modes as a way of front line defense.

But the problem is....

Sejuani Sejuanni has low cooldowns (Which is a good thing), but the problem is that her kit makes her more viable from a Nautilus or a Gragas. With items such as Sunfire Cape and the new Omen (Hopefully it never happens) coming in it makes those low cooldown slows and such into a melee version of a kite. With the ADC 2K17 and the Gragas Treatment that happened to Malzahar (Don't worry, he's on suicide watch) it makes League more tank focused now since of the new changes.

Maokai It also bring wooden fucks like him the ability to proc TLD every 30 seconds and also even dips more into an AP Tank blend with him giving more suffering than the loss of Obamacare (I am so fucked).

18 Comments

Ralanr5/5/2017, 3:15:44 AM3 votes

Honestly I still think it is too early to tell.

Big Lincoln5/5/2017, 3:53:59 AM2 votes

I think, aside from a couple exceptions, durability items are in a better spot.

The champion reworks are a mess.

Mordepool5/5/2017, 4:13:10 AM2 votes

It's to early to say definitively

oSEXYPLATYPUSo5/5/2017, 3:10:17 AM1 votes

as far as maokai is concerned it is the most epic fail... the worst rework RIOT has done.

he has no damage at all, his cc is a joke ... and his ult is the worst ability in the game

Archlord Aatrox5/5/2017, 3:51:45 AM1 votes

I personally wished Riot kept the two groups of changes, like big and small scope changes like in previous class updates. Personally, for large scale changes, I wanted to see amumu, leona, maokai, sejuani and volibear. For small changes, j4, rammus, singed, naut, tahm, braum, and mundo. That' just my thoughts on it,. Tank itemization is fine, really like gargoyle plate. But out of the three, I liked maokai's the most, his new kit seems the most fun.

Automated Riven5/5/2017, 3:33:30 AM1 votes

I feel like tank itemazation is gonna be better at keeping tanks alive. the rest is likely gonna have to be adjusted a bit to allow for the changes to even out.

This Is Your Dad5/5/2017, 3:14:05 AM1 votes

I've played two games as tryndamere since the update, and haven't noticed anything unusual, as I'm still one-shotting adcs and can 1v1 tanks even with the tank update.

Sir Fuzzi5/5/2017, 3:17:01 AM1 votes

Neato but they need to work on some speed values and bases.