#MakeAPEzrealGreatAgain
Not that he ever was amazing (for any extended period of time) as ap, but Ive been playing ap EZ a lot lately for kicks.
One thing I thought about was the way AD/AP scale on ezreal (AD typically being the obvious choice)...
Then I thought about Viktor... and the way his hextech item works
Dear Riot,
Please rework Ezreal to make AP viable. What if he had an item kinda like Kalista's flavor item? Call it an "artifact" (for lore sake), or something. Its chosen at the fountain, similar to trinkets and other champ specific flavor items. The item would be consumable as to not take up inventory space (unless you wanna make some kind of super cool AP ezreal item :D)
The artifact not only affects the way abilities scale, but could also add various on hit effects (mortal wound, slow, attack speed/armor/mr debuff or something), and Ezreal's passive.
Currently, landing abilities will stack scaling attack speed. This is essentially lost on AP players. However, Ezreal's AP scaling overall feels pretty good.
Concept
AP Artifact: Amplifying Geode
Passive: Auto attacks shred magic resist x/x/x/x/x for x seconds stacking x times
Q - Mystic Shot: slightly improve ap scaling (applies passive)
W - Essence Flux: (On hit) Ally: Increases MR by .5x% Enemy: Reduces MR x% Abilities and Auto attacks refresh duration
E - Arcane Shift: Killing an enemy champion reduces cooldown by 50%
This may seem really overkill, but Ezreal relies on landing skillshots and using auto attacks to win fights. Landing said skillshots should feel a little more rewarding than they do now, as AP. With these mechanics, ap ezreal players are rewarded for playing ezreal's style (auto attacks being very important in doing your maximum damage) but dont feel gimped versus tankier targets late game.
Clearly, balancing the scaling of the MR reduction aspects of this concept would be the tricky part.
I like AP ezreal... the kills are so satisfying... You just gotta be really really sneaky to get them