Can We Fix/Change The Crit System For Adc's?

The Pungulator·7/19/2015, 7:30:49 PM·7 votes·1,759 views

I was asking, because as of right now, it feels a little too unreliable. I go to last hit a minion, then minion is at 1/4 health remaining, and that one attack crits. The minions dies. All is well.

But now, I'm trying to push a wave, but still trying to get the cs that I need. I go to damage a minion, and I crit. The minion now has 2 Hp, left. My scumbag minion ks'es it, and I don't get the gold (ks'ing n00b caster minion doesn't know how 2 pley. uninstall plz)

Same minion wave. I see another minion with about 1/3 health. I go to kill it, expecting another crit. I don't crit. The minion now has 2 Hp left. My other scumbag minion ks'es it, and I, yet again, don't get the gold (same ks'ing n00b melee minion steals all my minion kills. toxic af, uninstall, melee minion, plz)

And maybe this has just turned into a Vayne rage post, but I just don't understand how if her first aa hits me, it can deal about 300 damage, w/o criting. But the very next aa she hits me with, crits and steals half of my health. Just one aa.

Maybe the last point is just stupid, cause i suck as Ashe, but the earlier points are the reason why I'm saying this.

40 Comments

Kuroi867/19/2015, 9:17:04 PM4 votes

One of the best ideas I've seen was simply to alter the system to a stacking system similar to what you've got with item 3087 or with Ashe old passive. A stacking system.

As you auto attack, your crit builds based on how much crit chance you have until it reaches or surpasses 100% at which point your critically strike. Any excess crit chance you had from the previous crit rolls over into your next one. In this way crits are predictable and can be worked around. Either stacking for your own for a trade or predicting your opponents crit and prepping to trade back.

Dr Poro7/19/2015, 8:18:50 PM3 votes

Crit should be AA damage Amp. People have been asking for this since season 1, ever since the dodge system was removed.

A few champions that interact with the occurance of crit need to be reworked, like Tryndamere. Most things can remain the same way, though, just without the randomness of crit.

Critmaster Garen7/19/2015, 7:34:55 PM1 votes

how about we fix it for everyone? ideally by making the stat less accessable for adc.

LilxPaprika7/19/2015, 8:07:46 PM1 votes

Posted this other day This would be an easy quick fix. could seamlessly be added without requiring any kind of big rework. http://apollo-na-uploads.s3.amazonaws.com/1435707555/simplecritform.jpg

{quoted}

your wish is my command and presto! solved: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/tbEWpbfb-new-crit-formula

-riot pls hire me i'll work minimum wage kappa

the above formula would be a great transitioning solution. if we wish to eventually phase it out completely that is (though i don't think that is necessary) I don't have any issue with a bit of variance in damage, your an auto attack champion with with AA resets and or steroids slight variantion shouldn't be much of a factor The problem right now however is particularly early game said variances are at extremes from 0 to 100 and with rare chance that can yield devestating bursts out of the blue.
The rework would be a immense difference from what we currently have see below for details as to what numbers we'd be looking at...

By critting once every 3 auto at the very least and with a max crit of 70% damage. early game crits will be considerably less bursty. Building IE for example first item with these changes to IE :http://boards.na.leagueoflegends.com/en/c/gameplay-balance/O8Em0gKA-meddler-or-whoever-ie-idea-let-it-marinate-in-your-brain this example would give you 170% crit damage with 33% crit chance, as opposed to currently doing 250% at 20% crit chance. that's a 80% bonus crit difference. considerably more manageable / less surprising. your overall damage is unchanged as well since the rest of the damage is inserted/spread over your regular non critting autos and will only feel less pronounced the more crit you have thereafter.

Reaper Review7/24/2015, 12:34:37 AM1 votes

Critical strike chance, in a vacuum, essentially makes your basic attacks deal 1% increased damage for every 1% of CSC you have. It just does so in RNG-riffic bursts of 200% AD physical damage, or more/less depending on circumstances.

So, would there be any real problem with just making all the existing CSC stats increase your basic attack damage by the listed percentage instead? I mean, this is exactly how Ashe's passive now works. Some corner cases would need special tweaks, of course.

Named the stat Strike Damage for shorthand.

Strike Damage: The Physical Damage your basic attacks deal is increased by your Strike Damage percentage. Strike Damage isn't applied to on-hit effects (unless noted) or when attacking structures.

Infinity Edge: Unique Passive - Increases the potency of your Strike Damage by 50%.

Statikk Shiv: Magic damage dealt is changed to (100 + Strike Damage #).

Wicked Hatchet and Crew: Basic attacks cause your target to bleed for 3 seconds, dealing Magic Damage to them over the duration equal to a percentage of your Bonus Attack Damage. The bleed doesn't stack, but subsequent basic attacks will refresh its duration.

Hatchet: (Strike Damage #)% Bonus AD The Lightbringer: (Strike Damage # x 1.5)% Bonus AD Lord Van Damm's Pillager: (Strike Damage # x 2)% Bonus AD

Ashe: Basic attacks against Frosted targets deal an additional 10% AD bonus Physical Damage. (Her passive's critical modifier adds 10% AD as bonus damage before factoring in critical stats, so this preserves that.)

Garen: Judgment's AD ratio changed to (70 / 80 / 90 / 100 / 110 + Strike Damage #)% AD

Master Yi: Alpha Strike's AD ratio changed to (100 + Strike Damage #)% AD

Shaco: Shaco's next basic attack within 6 seconds of casting Deceive gains 40 / 60 / 80 / 100 / 120% Strike Damage.

Tryndamere: Fury now grants Strike Damage, values otherwise unchanged.

Yasuo: ???

This is what people have been suggesting for critical strike, right? Give or take a few numerical adjustments?