Is Exhaust Or Heal Better For Supports?
Exhaust is often recommended for supports and adc's take heal, but would it help more if the support took heal too?
Exhaust is often recommended for supports and adc's take heal, but would it help more if the support took heal too?
I'd say Exhaust on the support because the speed boost on the ADC from Heal can be useful in teamfights for repositioning.
Exhaust is amazing.
Yes and no, with some supports, say Leona, yes, because she can neither shield or heal the carry. Say Nami, no, she can heal herself and her team, it would be pretty useless. While with a non-meta one, yes, because they usually dont have a heal or they aren't used to match ups so it will give themselves some support. So, in all reality it just depends on the match up and the champion.
Exhaust to protect your carry and/or win 2v2s.
Ignite to kill the enemy bot lane.
Don't take heal because of diminishing returns for consecutive heals within a certain time window.
Exhaust would be my recommendation as a general rule. Basically, as a support you want to improve your ADC (and later the rest of your team)'s ability to defeat other champions. Exhaust allows you to put an enemy out of commission during a skirmish or teamfight, as well as preventing more damage in most cases than heal would return. It also provides a similar ability to change distance, while increasing the relative amount of distance created by mobility abilities. Finally, redundant healing in lane has reduced effectiveness over a short window, while staggered exhausts do not.
Double heal can't be utilized in an all in well, while exhaust is amazing for it.
Heal gives a debuff that diminishes the next heal for a decent period of time (30 secs iirc?) meaning at the time your adc heals and you need to pop spells to decide the fight you can't use you heal without sacruficing half of the health it gives. Exhaust, however can be used while your adc uses his/her heal and that hot moment will be more likely in your favor. Ignite is also a good option as has been mentioned if you're going for a kill lane.
Like everyone said, second heal doesn't do much when used in a certain time window. Ex greatly reduces speed and damage while ignite completely rekts the other adc heal.
I take both Exhaust and Heal.
I started playing in season 2 when it was common to bait out tower-dives with heal, and it targeted everyone that was in range. It's a habit I wasn't able to drop, and I'm more comfortable running heal instead of flash when I support.
If my adc has a problem with it, I don't really care. Either take barrier or take heal anyway for the movement speed, I'm going to play how I'm comfortable.
I prefer exhaust on the ADC and heal on the support, but that's just my preference. I think an ADC is more likely to survive a 1v1 against an assassin or bruiser with exhaust instead of heal. And there are so many times where the speed boost from Heal can be used simply to catch up and CC someone when you really need it as a support.
It's inefficient because
Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective for that period.
It's really a decision between exhuast and ignite for supports.
I say Exhaust if you're Soraka and Heal if you're Leona. Better explained as Healers need more CC and the superheavy CC champs need that heal to save an overextended ally. (who burned their Heal >35 seconds ago)
is more practical on the marksman because it gives them a lot more control over the healing and movement speed boost -- using it even a split-second too late could get them killed or could lose them a kill. Even if your support is with you 100% of the time (unlikely, since they have to go ward at the very least) and is premade with you (and communicating in voice chat), you're still not going to have the same reaction time with Heal as you would with it directly on the marksman. By contrast,
lasts much longer and, while still pretty time-sentitive, is much better at being used preemptively or "just to make sure".
I also think you're omitting
here: if you're playing a support with a ton of crowd control already (e.g.
,
,
, even
now), and you feel confident enough in your abilities to not need Exhaust, Ignite will give you a huge amount of kill potential in bot lane, and just having it available will put a ton of pressure on your opponents. If you're not sure, though, I'd say Exhaust should be your default go-to spell as a support.
Take exhaust. Unless your ADC wants to take it and wants you to take heal, Exhaust is usually the better alternative. For me as an ADC player, I prefer to be able to keep myself alive with my own heal used at the last minute, then rely on someone else to save me.
Exhaust is better in teamfights, Ignite is good only against draintanks like Swain or for finishing low hp enemies.
thx guys!!! XD playing
and
with exhaust or ignite now!
I usually take the combination of
when playing a Tank-Support. Otherwise
with Utility Supports. For APC-Type Supports I just go
in many cases or in some cases
. For very niche-specific cases sometimes a
is called for depending on circumstances.
It can depend on the scenario, but most of the time, exhaust will be the better option. In a 2v2, heal's power is decreased when used within a certain time window, and in a teamfight, exhaust is a failsafe way to stop an assassin or another adc from damaging your carry.
looks like you need to do your homework