@meddler why are you nerfing E nasus?

XdeathscyX·7/22/2017, 4:53:54 PM·1 votes·679 views

i onetrick nasus peak elo was diamond2 now im diamond4. can you explain why is the 20-40 armor pen changing to 20%_40% armor pen? you said its a buff with the R changes but im sure it will make nasus unplayable in higher elo at all. i dont know what your elo or the people who balance the game elo are but cant you guys do simple math?

riven level 1 has 24 armor if Nasus gets E at level 1 he can armor pen 20(if inside the circle) but the reason why nasus still isnt good is because if you have alot of armor pen its useless when you dont do much physical damage which is the case of early game nasus, the main reason why high elo player max E is because you can waveclear way faster and get most of the cs which Q nasus really really struggles at and the sad part is E nasus actually outdamages a standard stack Q nasus in early and mid game. riven level 8 has 43 armor and nasus level 8 with a maxed E can do 40 armor pen(if inside the circle) and combined with 50 stacks plus a sheen it will already out damage (not even counting the E base damage) a 100 stack nasus with a sheen and it gets more worse when nasus gets the trinity force.

lets see what happens if you make the 20%-40% armor pen changes to live riven level 1 has 24 armor if nasus gets E at level 1 he will get 5 armor pen. then lets compare level 8 riven has 43 armor so if a maxed nasus has maxed E it will give 17 armor pen. so i dont understand these changes at all

changing nasus R with those buffs wont make high elo players like me max Q still regardless. it will still be bad no point throwing out more Qs when i cant stack and it doesnt do damage and i have low gold for any items you understand? so i prefer to revert the E changes or either make it 30%to 50% because unlike wukongs Q, they do physical damage on top if it and they have other reliable physical damage skill to make it effective unlike nasus E that deals magic damage that doesnt get effected by armor pen at all and nasus has no reliable skill to do enough physical damage unless stacked which a good nasus at higher elo never max and focus on.and i dont understand why unlike wukong and jarvan4 they have to be in the nasus E circle range to get armor pen but wukong and jarvan4 Q armor pen just needs to hit and it will last for 3 seconds why nasus E armor pen doesnt work that why? the only way this 15% to 35% buff will work if you make nasus E and R do physical damage instead of magic damage thats what i can say and on top of that this can make the opponent in lane more easier for them to itemise against a E nasus or whatever

nasus does fine against most tanks but nasus struggles against almost all of the skirmishers which they are suppose have a hard early game and get a great lategame with shows the flaws of nasus being a Juggernaut. juggernauts are supposed to beat skirmishers in the early game every easily why cant nasus do that? and just for the record nasus isnt a late game champion he excels at mid game but his late isnt that bad

so here is my proposal for the nasus buffs

E ( armor pen 20%-40% but on top of that make it physical damage and make the armor pen work like jarvan4 and wukong you just need to lane it for the armor pen last for 3 seconds)

R ( 50% cdr on Q, instead of giving armor and magic resist, revert it back to the old R giving bonus AD and the burn damage is physical instead of magical)

Skirmishers

Fiora Riven Yasuo Tryndamere Master Yi Jax Ekko

Juggernauts

Nasus Darius Mordekaiser Illaoi Trundle Olaf Garen Shyvana Udyr Dr. Mundo Volibear Yorick

25 Comments

UnboundHades7/22/2017, 4:56:28 PM7 votes

well a nasus walking up pressing e then walking away isnt very interactive laning now is it

Critmaster Garen7/22/2017, 5:14:40 PM4 votes

theyre doing this, to make nasus more target agnostic.

his problem is, that without access to any form of % armor pen or % shred he doesnt scale into mid/lategame like he should.

the short story is, he gets kited and walled off by tanks before he even gets close to the champions he actually deals damage to. but he cant fight tanks when an 800 stack q with triforce deals like 300 damage to them.

a couple of armor items turn his q that should hit like a truck into a wet noodle. even if its just item 3047 + item 3026 on a marksman.

if this change shits too hard on his early game, then they just need to buff it. but nasus overall is in a really terrible spot when it comes to his scaling.

Critmaster Garen7/22/2017, 5:27:28 PM4 votes

the only problem i see with this change is, that nasus relies on the flat armor shred on his e in the early game to punish opponents who are trying to take trades with him.

if youre getting hit by auto attacks or abilities that are considered auto attacks, your opponent draws minion aggro.

this is usually when you want to drop your e on your opponent for some damage from the ability itself, but also to increase the damage that minions are dealing to him. this is how nasus wins a lot of trades in the early stages of laning when his q doesnt deal damage yet.

however overall, i think its worth sacrificing the flat armor shred for % shred. nasus is supposed to be a hyperscaling lategame carry, which he simply doesnt do as well as he should.

they can always improve his early game by other methods if this is too much of a nerf to his laning. but replacing the flat shred with % shred will fix his scaling issues.

his current flat shred is also not going to save him from his opponent just rushing item 3047 + item 3076

ForFoxSakes7/22/2017, 5:45:34 PM3 votes

It's a double edged sword but IMO loses some of his niche. Losing the flat shred means minions are also slightly harder to clear too since you cant just kill them hitting at near true damage while in the circle so you can't shove waves as well nevermind the reduction to top lane & carry champs already talked about throughout the post. He should be a split pushing monster and being less able to deal with non tanks and minions weakens this

On the other hand other people have been bitching about how hes bad in teamfights where with % shred he can open up tanks for AD carries on your team to do more damage on.

I dont think all champs need to be able to do everything well and should be picked for a certain role. Teamfighting shouldn't be what Nasus is about

Denims Wrath6667/22/2017, 5:12:08 PM2 votes

i wouldnt say its a nerf dude. just a shift of power for the lategame. im not an e maxing nasus main, im w max (after q) in every matchup. level 1 e still does the job for pushing if you got some attack speed.

TheLastShadow457/22/2017, 5:22:37 PM1 votes

It's only a nerf Vs squishy champions(ones less likely to build armor) but will help more Vs a tank since they will be building armor. Though it will also make it so minions wont be a negative armor anymore so there is that.

Rainfall7/22/2017, 5:38:20 PM1 votes

because nasus is not a support and ugrading his e should be more punishing.