The game is way too snowbally now.
I've been playing since a few weeks before S1 patch, and I've never seen the game be so snowbally.
Several of the changes in the recent patch contributed to this:
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Towers go down much earlier. I've never seen inner turrets go down so fast, let alone outer turrets. I've been in games where the top laner gets FB vs his opponent, then gets the tower 20 seconds later. Inner turrets are far too squishy as well. Riot was talking about needing "good rotations" to push down towers, but this isn't the case at all. Inhib towers are also too weak mid/late game, though the lazer beam does help early game and vs split pushers.
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Increased jungle spawn timers. The smart thing to do after winning a teamfight or killing your opponent in lane is to get a little extra gold by killing a camp or two in the enemies jungle before recalling. With the increased jungle gold and exp, and increased timers, this helps snowball much more than it did before. With the previous respawn timers, the team that just got crushed could go back into their jungle and farm up the camps for a little gold before having to respond to the winning teams pressure. Now, they're not there anymore, and by the time they are up again, the winning team has already recalled, healed, bought items, picked their noses, and came back to lane to pressure some more.
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Dragon. This has been said a lot so I'll keep it short. Rework the buff order or something.
Another thought: Nerf barons damage. Riot was talking about "strategic diversity" and trade offs between objectives. I've been in several matches where one team goes for drag and the other team responds by going for baron. By the time the baron team kills it, the team that got drag has gotten it and is at baron to mop up the baron team who are all really low hp. Give baron more HP if you must, but the damage needs to be toned down. Its also frustrating when you know you cant baron when you've killed the entire enemy team except one assassin who will wreck your entire team if you try.
dem no mana resets