Blitzcrank as a Fighter? Changes for the Future?

No Good Deed·8/5/2015, 2:47:37 AM·6 votes·1,024 views

Updated:9/13/15 SO, What with all the new changes to tanky fighter types coming out and what not, it got me thinking. What could be done to make Blitz more suitable to the fighter role instead of being the oft no damage, hook'n'pray squish bot support he seems to have become in my experience. Is he supposed to be AD or AP or some mix? I thought up some ideas on how to work him better to make playing as and against the loveable little grabber, if not better, then at least more interesting than "Q>E>R>W pray they ded".

REWORK IDEA TIME:

Passive: Just numbers mostly; Gain a shield equal to 20+(10*lvl)+X% max/current mana. or something along those lines. No more instant pop shield what with a base amount.

Q: Change to physical damage, AD scaling instead of AP, maybe applies on-hits but no crits. change his kit to be a little more cohesive in what to build instead of "AD auto-attacker or AP burst mage?"

w: Small changes; reduce the start amount of movespeed and make the decay a bit more reasonable, basic attacks and damaging spells increase the duration of the bonuses to a cap (maybe less of a crushing slow), similar to how shyvana's burnout works. Blitzcrank gains bonus attack speed (30/35/40/45/50%) and a 60% movespeed buff that decays to a base amount (13/16/19/22/25%) over 4 seconds. Basic attacks and Rocket Grab increase the duration of Overdrive by 1 second up to a maximum of 8+/- seconds.

E: Lotta changes here; Cooldown now 4/3.5/3/2.5/2 or there abouts; next basic attack within 6 seconds deals bonus damage equal to 20/25/30/35/40% total AD; Recasting stacks the damage up to 3 times with the 3rd stack causing a knock-up.

R: New passive; basic abilitys (and auto-attacks?) deal bonus magic damage based on max mana (he IS a mana golem right?) maybe somewhere around 1/1.25/1.5% max Mana, and still does nothing while on cooldown; E stacks also amplify R passive damage; active unchanged? Or R: New passive; Basic attacks deal minor bonus magic damage and apply stacks of Static; R: Active; Detonate the static field to deal magic damage to all surrounding enemies plus bonus magic damage for each stack of Static (Flat? scaling? percent max health?). Reduce base damage, but greatly increased for applying stacks. This is mainly just for having something less RNG for his ultimate. OR R: New passive; basic attacks and ability damage build stacks of charge and deal additional magic damage. At maximum stacks his next ability cast is empowered and gains bonus effects. Q: gains additional damage and/or a small after effect stun. W: No more decay or slow aftereffect. E: Bonus Damage is applied as True. R: More damage and a bigger silence probably. ORRRR R: Blitzcrank passively gathers static electricity over time and by basic attacks up to a maximum of 100. Active: Blitzcrank releases a burst of electricity and all his stored static over a large area dealing magic damage equal to a base amount (80/150/230ish +X% AP) plus (1/1.5/2) per stack of static. At max stacks, Static Field also silences for 1.5 seconds.

Thoughts? Ideas? Changes? Hate? Love? Pizza? Chinese?

I also hope this is the right board for this...

4 Comments

Leather Rabbit8/31/2015, 6:49:27 PM2 votes

Blitz is one of my favorite champs right now in the bottom lane.

However, he is a stupid amount of fun to play as a top lane bruiser. Massive AD + TF and E proc does an unreasonable amount of damage, and his decent defensive scaling and mana shield give him some decent sustain.

I would enjoy seeing his Q deal physical damage instead of magic damage, because it would make him more dangerous as a top lane champion, and I think we'd start seeing him in positions other than bottom lane as a support. The R passive would also help in this regard, but it seems a bit broken. Muramana + R passive would be completely insane late game, and although it would help his top lane game, it would also cause him to be played up top more than any other lane, probably.

We need a balanced blitz that could work as a top lane bruiser and be viable, and also be a completely appropriate support, so I think his ult passive could use some rework from what you've stated.

The second R rework you stated works better for him, I think. Less initial damage from his ult active but more damage based on stats of static he has. I like that one, but it would be too easy to W for increased attack speed, hit a bunch of minions or the champ several times, and then active the ult for unreasonably too much damage, too quickly. Maybe if he only gains stacks of static from hitting champions with basics or abilities, but only from minions if he hits them with abilities specifically.

I think that static could be a good secondary resource for him though, and could help to augment his abilities. Something that builds up over time as he does damage to targets (once reaching level 6). Once hitting max (100) static, his next ability is empowered (but only slightly). Maybe Q could stun for .25 - .5 seconds after a target is grabbed. W would cause the movement speed to decay at a lowered rate (or not at all over the duration of the movespeed boost) or maybe reduce the strength or length of the slow afterwards. E could slow for .5 second or maybe deal additional on hit. I don't know. Maybe his ult could only be activated when he has full stacks of static but increase the damage it does.

I don't really know though, honestly; I was just pulling numbers out of my ass and I haven't really put any thought into it.

Either way, the point is - I am fully in favor of seeing more fighter and bruiser Blitzcranks, and I would love the champion to have some versatility in lanes other than as a support. Maybe he'll be changed one day. Maybe he won't. Who knows? Until he is though, I'm gonna' keep snatching up those pesky Ashes and Dravens, and pulling them into Caitlyn's traps or through Teemo's shrooms. Cheers.

Blitzcrank

FreshieKing12/6/2015, 1:37:19 PM1 votes

TahmKench

BastionKross12/6/2015, 3:19:14 PM1 votes

Blitz is the product of an older time, when AD champions were given high AP ratios because they weren't expected to just stack AP and play that way. Poppy, old Sion, Teemo, they all found success just going AP and using those ratios. Blitz is the same way; he was intended to be an AD top laner. But his AP ratios are just enough that he can be a burst mage, and his Q is such a good enemy displacement that he's one of the better supports simply because he has it.

To return Blitz to an AD life in the top lane (if you want to keep him as a support, just keep his Q a grab), you'd need to make a few changes:

  1. His W no longer slows him. As an AD champion, Blitz needs to be able to stick to the people he's punching. When Blitz slows himself, he's actually peeling himself off of his opponents. The only other champion in the game that peeled himself was Garen, and he lost his self-slow because players were frustrated with it. Will you have to give up some power here? Probably, but a weaker steroid with no slow is better in most situations.

  2. There's only one item in the game that gives both AD and mana item 3004. This is because if more items granted AD and mana/mana sustain, champions like Jayce Pantheon would be murdering everyone. For Blitz, this means that he'd often have to choose between more damage or a bigger passive shield. But that's not a choice, since if you wanted to be tankier as Blitz you wouldn't stack on the mana just to improve a temporary shield, you'd just buy actual tank items that may or may not have mana on them and be tankier all the time. Now if his passive were something like "gains AD from max mana" then this opens up a world where item 3110 is an offensive power spike and item 3070 isn't automatically a passive item.

  3. The ult passive is stupid. Since you have no control over it, support Blitz can accidentally end up taking cs and top lane Blitz can disrupt his own last hitting. A simple solution is to change it so that Blitz gains extra magic damage on his autos as long as his ult isn't on CD. Once you ult, all that built up electricity is vented and you don't shock people by punching them until it builds up again.

As far your changes go I really like the idea of Q dealing physical damage and applying on hit effects. The only drawback I can see is if you have item 3025 the slow field would proc where the champion was caught and then he's pulled out of it. You could delay the damage and on hit effects proc until after the pull, but that runs the risk of something interrupting your pull and preventing the damage entirely.