Poll: Do you like damage over time? (DOTS)

Ashes Arise·10/20/2014, 3:32:20 AM·5 votes·1,838 views

Curious about what the community thinks about damage over time. Love it? Hate it?

Is it fun?

Too deceptive?

What would you think about more champions with big dot damage abilities? Think Brand, Malz, and Swain.

What about a champion that has multiple dots? Maybe an ult that spreads those dots in an aoe radius.

What about a skillshot that requires good aim that has a very heavy dot attached (heavier than malz E)?

28 Comments

Kowe The Ewok10/20/2014, 10:56:03 AM6 votes

I like DoTs. They usually deal more damage per mana than burst, but require more thought from both sides. There's more counterplay against DoTs than against burst (Lifeateal back up, shield, use a pot). The DoT user always has to take care to not get killed during the last few ticks against his target. A big downside of DoTs in LoL however is that they don't stack but reapply which significantly cripples DPS lategame when burst casters spamm their spells for full damage with 40% CDR. Sadly some recent rework failed to completely take this into account....

Overall it requires more thought from both sides if you ask me.

Raptamei10/20/2014, 3:26:01 PM3 votes

Riot has decided for us that DoTs are toxic.

Give it 1-2 years and the entire game will be deemed toxic.

Meanwhile all of those toxic abilities are in Dota and they are a lot of fun to work around and beat.

Nucleophilic atk10/20/2014, 3:24:06 PM1 votes

I like damage over time in the form of Fiddes and Malz type plays. Not a huge fan of the running away still dying but can't see from where type xD

Ashes Arise10/20/2014, 7:47:22 PM1 votes

I feel about 100 vote should give a good idea of what people think.

Seth the Bum10/20/2014, 9:24:49 PM1 votes

All I'm gonna say is I really miss the old Cassi.

Raykushi10/21/2014, 3:15:10 AM1 votes

Yes, I like DoT's. I like playing Malz, and Swain, and Cass, I like it all! Gimmie moar :3Brand Fizz Darius Cassiopeia Malzahar Morgana Swain Zilean

Zerana10/21/2014, 7:42:21 AM1 votes

DOTS have more counter play, how is this bad? How many of you item 3157 an ignite successfully but couldn't do it in time for the Leblanc or whichever assassin people hate right now.

RiotRiot King Cobra10/21/2014, 6:27:36 PM1 votes

My thoughts on DoT:

There isn't a problem with DoT if it is done correctly. For example Swain and Malzahar have pretty good examples of DoT done right because their DoT encourages interaction between them and their opponents. Swain's DoT amplifies his damage and encourages him to brawl. A Swain that simply throws his E out and walks away isn't going to be that threatening. He gets the most out of his DoT when he combos it with Q and autos which provides the enemy laner an opportunity to retaliate.

Similarly, Malzahar's DoT, while very high damage (320 + .8 AP total), is very short range (650) has a rather high CD of 7 seconds, and is his main form of wave clear while in lane. This opens up many different opportunities/choices for him and his opponent to play around.

An example of an unhealthy DoT is Cassiopeia's old Q. It was on a short CD - 3 seconds, did high damage (235 + .8 AP at max rank), decent range (850), and provided Cassio with a big MS boost to weave in and out of retaliation range. The problem with this is that it is largely non-interactive. The range, MS boost, low mana cost, and spammability combined to make a very frustrating to lane against enemy because if she was hitting her Qs, she could wear her foe down while having enough mobility to completely avoid interacting with them if they tried to go aggro. The result was that you often couldn't beat her in lane unless you had some jungler interaction or you were playing somebody who could engage on her from out of her range like Lux, Xerath, or Syndra.

DoT readability also comes into play here. When a player gets hit by a Syndra Q, a spell very similar to Cass Q, the damage is instant, and from a readability and decision making perspective, that player will be able to tell if they are in immediate danger or if they can afford to all-in. With DoT, the readability and decision making becomes somewhat clouded, especially in team fights when it is hard to tell where exactly damage is coming from and the ticks from DoT get lost in the chaos. I believe this is something that can be overcome with some clever visual cues.

Marthian10/20/2014, 3:42:14 AM1 votes

I just hate DoT effects proccing Liandry and Rylai's the WHOLE time. It's freakin ridiculous for Mordekaiser to deal ~40% of your current HP over 10 seconds, and then be slowed for 10 seconds as well

FFirebrandd10/21/2014, 6:45:33 PM1 votes

I am neutral about DoT damage. What I do think is that LoL needs to make them more obvious.

I've played another MOBA where getting hit by a DoT turns the section of your hp bar that you are going to lose yellow. In that game it is very obvious when you get hit with a DoT that's going to eat half your health and you can act accordingly. Honestly I don't know why LoL doesn't have something similar

DrCyanide10/20/2014, 3:17:13 PM1 votes

DoT is amazing when you deal it and the worst thing ever invented when you are being served it.

It always comes down to someone thinking they escaped and then they die.