Refering to That tryndamere update thread

TeslaSpecter·9/29/2015, 8:30:36 PM·1 votes·441 views

I think this general idea of changing trynds ulti has promise to it but the thing that thread missed out on is a major point of Trynd: His Rage!! What if it was: For 5/5.5/6 seconds, Tryndamere reduces all forms of damage taken by 75/125/200 + (Percent of Rage x %100 Bonus AD) from any damage source before defenses. The difference of damage received to damage blocked Inflicts phantom damage back to the attacker for the amount of the difference. Can be activated during all CC.

For the whole reasoning on the "Press R to escape everything and anything" this ability could have no cost but would use up to 50 Rage in your bar. This means if you want to fight effectively you have to have over 50 Rage to have any ad scaling during the fight (which isn't that hard TBH). but he could not use it as an adequate get away from everything tool that it is today, youd have to stay and build up your rage, lifesteal, and crit again just to get your rage bar full again(which isnt too hard again...) but this method sap's away his R's innate ability to getaway, which we all know is what spinning slash is for :P

This blocks all damage equivalent to this amount and the rest of this damage is applied after defenses. The truly interesting mechanic would be to have any damage under this total amount of damage blocked throw that amount back to the attacker like thornmail. This damage may be magic or it could be what the original damage was (except true would turn into ad, or depending on what rito would want maybe back as true :D) this damage would have spellvamp and lifesteal applied after the attackers defenses like other abilities. On hit effects and abilities that apply them would all be one amount of damage(that way a fed trynd wouldn't be too OP)

This damage would be called Undying rage of course and would show the word overlay/symbol on every tick like it already does. This would also, for effects purposes, fire back a phantom ability like the phantom shots of Devourer for a cool effect; Maybe these can be blocked from usual abilities that already display this blocking technique(Yasuo's Wind Wall) it would strictly be up to that design team.

This would now reward Trynd for Staying in fight and massively reward him for being the focus of fights(which already happens if you have TMitem 3075 You could even make every damage tick he receives eat away his rage by 5 or 10 points making it a vital strategy to continue fighting him. The scaling of this ulti could have a few variances for balance including: 75/125/200 + (Rage x %50 Bonus AD) you would get damage numbers up to 9000 damage if you did this with 350 bonus ad :O so lets not... 75/125/200 + (%5 of Rage stat x %50 Bonus AD)this would be alot less than above, with 350 bonus AD at full rage:assuming full rage

Could be as simple (and safe for balance) as 75/125/200 + (%Rage x %75/%100/%125 Bonus AD)-would only ever be able to block (in total) his full bonus ad plus his base 200 at R's level 2(around 550 at 20-30 mins or a wee more late game assuming 350 Bonus ad at full rage)

I feel like this is a reasonable amount and will not just completely cripple Attack damage carries nor ability power carries at this level, lets take a look at annie and Vayne for examples (I know them well)... Full rage Trynd vs. Late game Annie: disintegrate(220 AP + %80 AP=close to 650 total at 30-40 mins) -> blocking 550 of that and only getting 100 of it then attenuated by defenses but you'd have lifesteal that you could auto her with and SURELY make up the difference unless you're just playing him wrong.. This keeps Trynd alive for the whole fight whilst chunking Annie, except the only real power becomes when she used all her kit and you can chase her down with the aoe and cc, this already happens mind you, but the difference is you actually have to fight to stay alive you dont just get to walk away or sit there** just cause you pressed R** yet again.

Fighting against Vayne: remember his ulti applied shielding before other defenses... Full rage trynd blocking 550 on a max level -> Vaynes autos of 350 damage plus ulti AD or more(item 3153) at 2 attacks a second= a full {420 x 3 (autos)+ 8% true damage of trynds 2.4K hp}= 1460 versus trynds 1650 damage blocked vayne can make up this in lifesteal and mobility.. (Shauna actually deals a 620 on her third attack dealing more than 70 damage on trynd before defenses but all of her autos give her lifesteal and any damage she recieves gives trynd lifesteal assuming he has any, thus nullifying the last 6 seconds of combat xD) But vaynes ulti last for 12 seconds and trynds for 6 sooo.... vayne will probably survive for as long as vaynes normally survive... I feel like these calculations give a fight of Trynd versus Vayne the same outcome as they would now, assuming they were evenly fed.

Anyway this is just on the fringe of possibilities and only in response to the above commentators post, i don't really feel like trynd should get this nerf/buff/change because in my elo a lot of trynds still overstay the fight and die when they have r so they are still vulnerable.. It was just a thought so take it or leave it just no flaming please... Also, no clue how it would affect tanks and thornmail against trynd proooooobably wouldn't trigger this passive, or his R would only be half or a quarter as effective for indirect damage done to him, it would be bad to reward him for being able to auto an immobile tank.. ignitesummoner 14 is indirect damage too. (not sure about Dot Like malzahars abilities??)

Aside from flamerssummoner 14 , Let me know what you guys thinksummoner 13 :D

TL;DR: Tryndamere's ultimate is turned into an unavoidable shield (possibly draining up to a certain amount of rage), from all sources scaling off of his Bonus AD and Rage that deals the difference of shield size to damage received back to his attackers. On-hit effects with autos are treated as one damage tick. Indirect damage only gets applied to a percentage of shielding(thornmail passive and Ignite).

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