What do these Karma changes accomplish?
So, we took a short-to-mid-ranged APC with complicated support capabilities. We then turned her into a mid-to-long-ranged poke mage with an ADC passive, a Q people could walk out of, a W directly lifted from Leblanc but made point-and-click for almost insultingly simplistic activation, and an E that did approximately her entire previous kit in one spell plus a little extra yet still managed to feel worse than any one of those previous abilities.
Now we have removed approximately a third of her damage capacity, poured even more emphasis into her ill-fitting passive, buffed her copy-pasted and conceptually facile support abilities, and, incidentally, destroyed the shield-bomb as a final iron spike to the hearts of those of us who used to revel in that very tactic.
The stated reasoning behind this is that Riot is "trying giving her access to an end game fantasy... and feel we can do it through her more distinctive powers."
This is not Karma's fantasy and it is not Karma's "distinctive powers." Putting power into W--an ability blatantly ripped off of Leblanc--puts the axe to that right away, to say nothing of the abolishing of her most distinctive ability: the shield-bomb. I have been saying since the Karma rework first came out that new-E was an ability that did too much, and it needed to be simplified. And here I can't even feel victory in my accuracy with this statement because the decision--the method of actualizing this simple truth--was to REMOVE what made it special and leave it completely, mind-numbingly generic.
An AOE shield that makes you run faster. Whoopee.
Karma HAD a fantasy. Karma was about duality. She was about choices. She was about complexity and subtlety. She was about intertwining combat with salvation. Karma's old abilities added offense to defense and defense to offense, with a balance between the two, yet a nuance of difference that provided uniqueness and decision.
Do I want Karma reverted to old Karma? NO. Old Karma NEEDED fixing. She NEEDED a rework. Do you know what she didn't need? Whitewashing. She didn't need to be dumbed down to Mage Champion 101. Do I want changes to new Karma? YES. Do you know what I don't want? To see her pared down EVEN MORE until all that is left is Support Champion 101. Do you know what these changes are doing? Do you want to take a guess?
Karma's abilities have a lot of words and numbers associated with them. Do you know what they ALL boil down to? Point cursor at champion. Click. That is IT. And if you dare to say "that's what all abilities are," then forgive my harshness, but you are a fool. Karma's old W was best utilized on what was NOT her target. Her old E could sometimes be best aimed at MINIONS. Janna's whirlwind, Leona's shield, ALL of Lulu's spells, Sejuani's dash, Ahri's orb--ALL of these are abilities that have depth, application, complexity. Karma has been boiled down to so little it's amazing she can still function at all. There is no fantasy here. The meat of her gameplay was stripped away and left behind only a faint mist of ultimately inconsequential patterns, and now even that is being blown off and away.
Do you want to give Karma a fantasy, Riot? Do you want to make her distinctive? How about we go back to what she was SUPPOSED to be in the first place: a short-to-mid-ranged APC with complicated support capabilities? To that fantasy that gathered a cadre of devoted fans when Karma was so broken that to even CHOOSE her in team selection was to invite ridicule and leavers? THAT was a fantasy with power, Riot. Do you really want to fix Karma? Throw out this milquetoast reboot that has sunk into anonymity and make a Karma with fire and depth, who has abilities of her own, not souped-up leftovers from other champions' kits. Make her Lissandra. Make her Lulu. Make her Nami, Janna, Orianna. But for the love of god, don't make her EVEN LESS than her distasteful, disheartening, disappointing rework already did.

active combo built into her kit)
on someone.
Q
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W
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E
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That's one thing I really liked about
Blast them with Q or use the W to heal up?
Do I want to be buffing my adc with the E for more damage? Using W to harass and heal? Q for getting that damage out?
Do I want to CC the enemy for a long time? Or do I want to stand there and dare them to fight me with drain?
The possibility for multiple playstyles and ways of using the champion. In a game where champions are borderline penalized for trying something different, I enjoyed the duality of being able to use a champion in other ways.