Fiddlesticks Rework Concept

Bolsterland·5/22/2017, 4:59:16 AM·2 votes·834 views

Fiddlesticks is in dire need of a rework, with abilities that are strong, but outdated, lackluster and doesn't really fit Fiddlesticks .

So in my rework concept, I aim to make this scarecrow much more of a fear-monger and to make opponents fear brushes and crows. Please feel free to comment and criticize on my rework. Lets begin.


Abilities:

Passive: Fear-Monger

Every one of Fiddlesticks 's basic attacks and spells that hits an enemy strikes fear into their puny weak hearts, stacking up to 6 times. At 6 stacks, the enemy champion is feared for 2 seconds. Fear stacks are represented by black crows encircling the enemy, with all 5 crows converting into a large crow at 6 stacks, fearing the enemy. Fear stacks dissipate one by one over time. Enemies cannot be feared for more than once every 10 seconds.


Q: Scarecrow's Might

Passive: Fiddlesticks stores a scarecrow decoy every 10 seconds, up to a total of 3 decoys at any given time.

Active: Fiddlesticks places a scarecrow decoy on the ground. The decoy occupies the space like a Gangplank's barrel, with crows encircling the decoy and damaging any enemy units standing in its range (range should be similar to barrel range). Enemies gain 1 stack of fear for every 1 second getting damaged by crows around the decoy. Decoy can tank up to 3 auto-attacks (like barrels) but their health does not diminish and instead heals over time. Decoy disappears from Summoner's Rift after 10 minutes and there can only be 10 decoys at one point, inserting the 11th decoy will cause the longest decoy to disappear. Decoys cannot be stacked atop one another but they can be inserted within each other's range, meaning enemies can potentially take up to 2x - 3x damage and fear stacks! Allies can teleport to it. Decoys still damage enemies even with Fiddlesticks dead.

Cooldown: 2 second cooldown before being able to put another decoy. 10 second cooldown if decoy runs out.

Mana Cost: 30 mana per decoy


W: Drain

Passive: Loving the Fear Fiddlesticks drains more health and deals more damage when draining from a feared enemy.

Active: Similar to current drain. Drains for 5 seconds. Applies 1 fear stack every 2.5 seconds; totaling up to 2 fear stacks for this ability.


E: Dark Wind

Active: Fiddlesticks sends a crow out in a straight line damaging and applying a fear stack to all enemies hit in the line (passes through enemies, dealing less damage to enemies behind the first). Range should be a little shorter than DrMundo's cleaver. Dark Wind can be cast even when Fiddlesticks is draining.

Cooldown: 3 seconds

Mana Cost: 40 mana per cast


R: Crowstorm

Passive:Ambush Ready Fiddlesticks freezes up (becomes a scarecrow) when entering a warded brush, telling the player that the enemy knows a crowstorm is coming. But the player cannot see the ward or destroy it.

Active: Similar to current crowstorm, but with less damage and a shorter overall range; applies fear stacks every 1.5 second enemies are in ult. However, Fiddlesticks can now cast his ult on one of his decoys and take over the decoy's place, while doing this Fiddlesticks gains enhanced range (think TahmKench's ult).

Cooldown and Mana Cost: Similar to original.


In conclusion, the new Fiddlesticks would require much more planning on the player's part in order for ganks to work as intended. But this pays off as ganks and ambushes will be much more deadly and devastating. Just imagine a random Fiddlesticks popping out of the top side brush when the scarecrow was just seen ganking mid. Fiddlesticks also has much more pushing power now and middlesticks can be seen as less of a troll pick now. These changes also make Fiddlesticks into a more zoning and control mage, with certain areas being extremely risky for enemies to enter with clever placements of decoys; enemies can also be zoned out of teamfights if the fiddle player manages to anticipate a flank thus placing decoys accordingly. Furthermore, Fiddlesticks players can feel more like a demonic nightmare rather than just a lame old scarecrow as Fiddlesticks can potentially fear all enemy champions at once---and even the enemy players as well. Beware the ganks boys, beware the ganks......

2 Comments

lolenforcer5/22/2017, 8:16:20 AM2 votes

i swear if they rework fiddle I will cry stop reworking champs I love

BlackVenom657/18/2017, 9:20:27 PM2 votes

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/wd5EUELZ-fiddlesticks-rework?sort_type=best

This post aint bad, but it aint complete, i didn't change much, but i'm sure he needs my rework