Slight Vel'koz skillcap adjustment--thoughts?
Looking for feedback as to whether this small change would be:
-Gamebreaking! -Irrelevant -Too OP now -Too UP now
What if Vel'koz's Q did less damage on impact (say -20%), but much more on its split (say +20%/50/etc.)? It would increase the skillcap and allow for those who can master the geometry of his kit to really enhance their gameplay.