Slight Vel'koz skillcap adjustment--thoughts?

Sigh Shaco GG·12/26/2014, 7:05:16 AM·2 votes·1,125 views

Looking for feedback as to whether this small change would be:

-Gamebreaking! -Irrelevant -Too OP now -Too UP now

What if Vel'koz's Q did less damage on impact (say -20%), but much more on its split (say +20%/50/etc.)? It would increase the skillcap and allow for those who can master the geometry of his kit to really enhance their gameplay.

6 Comments

Cale01712/26/2014, 7:10:50 AM3 votes

On a 1v1 basis, sure. But in teamfights it'd make him a much larger threat since he wouldn't really have to worry so much about where he's firing as that it hits at least someone at all.

Terff12/26/2014, 7:28:15 AM1 votes

That would be cool, although I love where he is right now.

A0 SHIN12/26/2014, 10:48:52 AM1 votes

I think Vel'Koz is fine right now. His Q already rewards people who can hit it.

AtheosisX12/26/2014, 1:08:47 PM1 votes

I don't get the point of this idea.

Swagicus12/26/2014, 2:42:03 PM1 votes

At least to me, Vel'koz is in a good place. I really don't think that he needs an increase in difficulty; after all, he is an immobile midlaner in a meta filled with high mobility champions.

Let's not make the guy's life any harder :)

5G8Nri0B5412/27/2014, 1:46:42 AM1 votes

...interesting change, but...why? He's in that rare nigh-mythical much-sought after place known as being balanced. Not to mention, this just punishes the players who accurately hit the enemy with the first blast.

Also thematically that's kind of the opposite of what should happen anyways.