Kleptomancy ideas

TheEdgeOfDestiny·10/6/2017, 7:01:07 PM·1 votes·311 views

Thought 1 - RNG is bad Why: It's completely unpredictable and not fun for both sides because result depends on dice roll more then skill and strategy. Solution: Require player to consistently attack same enemy. E.g. after 5 attacks on enemy - steal a consumable. Each attack should be within 5 seconds window.

Thought 2 - Scaling is good At lower levels (or game time) steal minor items: "Biscuit" (when used instantly restores 10 mana and 30HP), blue trinket, zombie ward In mid-late game: steal health potion (red ones) and control wards

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