QoL Buff idea for Cinder, Increase the radius for long range melee tanks.

A Wizard·4/4/2019, 5:05:13 AM·3 votes·3,042 views

If you are playing a 175+ melee range tank and go Cinder you need to get closer to actually effect the enemy with your cinder damage, a slight range buff to hit enemies while still at max range would be appreciated.

6 Comments

Sona Ping4/4/2019, 5:12:15 AM3 votes

[{quoted}](name=A Wizard,realm=NA,application-id=3ErqAdtq,discussion-id=iEEwFim4,comment-id=,timestamp=2019-04-04T05:05:13.520+0000)

QoL Buff idea for Cinder, Increase the radius for long range melee tanks.

If you are playing a 175+ melee range tank and go Cinder you need to get closer to actually effect the enemy with your cinder damage, a slight range buff to hit enemies while still at max range would be appreciated.

That's not a "Quality of Life Buff." That's just a buff.

A Wizard4/4/2019, 5:28:57 AM2 votes

Well, eitherway, it would certainly be nice if I didn't need to get enemy champions inside my character model on the bigger tanks to actually use cinder's damage.

Rathar Dashing4/4/2019, 3:57:21 PM1 votes

An actual QoL buff would be to have it iterate more often so it's a better steady damage source. Instead of 100% damage every 1 second, it could be 50% damage every half second, or 25% every quarter second. Another QoL type thing would be preventing auto attacks from just fizzling against targets about to die to immolate.