Please, Tell Me. Is Azir Truly Worth It?

HDPixel1080p·10/13/2014, 10:18:03 PM·1 votes·1,628 views

It was a while back ago, a young, plucky HDPixel wanted the new champ, Azir. He sounded so cool, with microing units, just like heroes in dota.

Basically, what I'm asking is, what use does Azir have? What does he truly bring to the table as a champ? I've tried a bunch of builds, watched at least 10 videos on how to play him, and I've had no luck. I've made good plays as him, won a few games, but, I'm not an asset to my team. His very concept is tedious. I will list off some problems that I've had/things that don't make sense in his kit.

  1. Why must he take 3 seconds (standing still) to spawn both soldiers in, just so he can do ANYTHING In a teamfight, I feel so useless when my team is getting wrecked, and I have to take about 4 seconds from the fight to spawn 2 soldiers to attack. They dash, do a little damage, and then the enemy walks out of their attack range. I find it difficult to make split-second plays like this. Orianna and Syndra don't need to spawn their units before any spell can be cast. Ori's ball is always in-play, and Syndra's spheres are not required for her spells to be cast. I suggest that either Azir's soldiers are always up somehow, his arise is replaced and every ability spawns a soldier on use, or arise spawns 2 at a time.

  2. What is the purpose of his E? As a champ who's very concept is "hands off" why does his E force him into melee range? This has never helped me do anything other than die faster. The stun is nice, if your soldiers are in the exact path.

  3. His ult needs to be changed I have made one or two good plays with his ult. Anivia's wall doesn't have a 50 second cooldown, it lasts just about as long, and I'VE NEVER SEEN ANYBODY PASS THROUGH IT WITH THE CONSISTENCY THAT I HAVE SEEN WITH AZIR'S.

I was hoping the recent fix would solve these problems, but they just solved the UI, which is still progress, I'll say that. If I truly don't get the champ, please tell me what to do. Just answer me this:

What can Azir do, that's beneficial, than any other champ (mid) can do better, faster, stronger, and with more consistency?

Micromanaging Units: Orianna, Syndra, Elise, Annie Defensive Walls: Anivia Long Range: Xerath, Orianna Stuns: Orianna, Syndra, Xerath Self Shield: Orianna

6 Comments

Tit Master10/13/2014, 10:54:18 PM1 votes

Azir is a low elo GOD, if you want someone to help you carry out of Bronze then learn this guy, and carry yourself out

DrCyanide10/13/2014, 11:02:39 PM1 votes

I bought him because I was super hyped, but ended up refunding him and buying Viktor instead. Haven't regretted the decision yet.

I'm not saying people won't be able to use him effectively, or that he isn't fun when you get to late game. I just didn't/don't have the patience to learn a buggy champion that has a bazaar kit to begin with.

EmrysX10/14/2014, 3:44:36 PM1 votes

Prior to 4.18, I was really happy with Azir. I've practiced him enough to where I can be really effective, using his ranged pursuit play style well. 4.18 bugged/nerfed his Q so that the range you can send a soldier is only as far as your own range bubble. Totally wrecks the gameplay.

If that bug's fixed, I'll happily keep playing him. If not, I'll definitely get a refund.

336KMlmYm910/14/2014, 11:37:30 PM1 votes

He has extremely strong late game damage. His early game is deplorable, but that's the sacrifice you're supposed to have to make to have a strong late game champion. Unfortunately they've screwed that up on a few champions in the past.

His W only has a 1.5sec delay between soldier deployment. 1.5sec to put two soldiers out is hardly bad. You could also drop a soldier just before entering combat, have his W come off cooldown by the time you've entered combat, drop your second soldier and Q both soldiers into AA range. Then you have both available as soon as is needed, as well as getting the cooldown going so as to be ready to drop your third shortly after.

His E is a mobility skill first and a CC/shield second. It is primarily useful to maintain your positioning or to provide you with an escape or chase tool. The fact that it can be used as a damage/CC/shield is just it having a bit of versatility. It's not particularly strong at that because that is the secondary role of the ability. It strikes me as very odd that people keep complaining about the secondary function not being a good fit on a squishy mage when that functionality is pure gravy.

Azir's ult is extremely potent. It's stronger than Anivia's wall, in that it blocks many dashes that would pass through Anivia's wall, it provides damage, and it both gives your team a MS buff and doesn't block their movement.

If you want to complain about the fact that so many bugs persist on a champion that has now been live for a couple weeks, well, that's perfectly reasonable. However, the fact that bugs exist bears no relevance to Azir's design. The bugs, while extremely annoying, will be fixed in time. The basic mechanics of his kit are sound.