Please, Tell Me. Is Azir Truly Worth It?
It was a while back ago, a young, plucky HDPixel wanted the new champ, Azir. He sounded so cool, with microing units, just like heroes in dota.
Basically, what I'm asking is, what use does Azir have? What does he truly bring to the table as a champ? I've tried a bunch of builds, watched at least 10 videos on how to play him, and I've had no luck. I've made good plays as him, won a few games, but, I'm not an asset to my team. His very concept is tedious. I will list off some problems that I've had/things that don't make sense in his kit.
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Why must he take 3 seconds (standing still) to spawn both soldiers in, just so he can do ANYTHING In a teamfight, I feel so useless when my team is getting wrecked, and I have to take about 4 seconds from the fight to spawn 2 soldiers to attack. They dash, do a little damage, and then the enemy walks out of their attack range. I find it difficult to make split-second plays like this. Orianna and Syndra don't need to spawn their units before any spell can be cast. Ori's ball is always in-play, and Syndra's spheres are not required for her spells to be cast. I suggest that either Azir's soldiers are always up somehow, his arise is replaced and every ability spawns a soldier on use, or arise spawns 2 at a time.
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What is the purpose of his E? As a champ who's very concept is "hands off" why does his E force him into melee range? This has never helped me do anything other than die faster. The stun is nice, if your soldiers are in the exact path.
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His ult needs to be changed I have made one or two good plays with his ult. Anivia's wall doesn't have a 50 second cooldown, it lasts just about as long, and I'VE NEVER SEEN ANYBODY PASS THROUGH IT WITH THE CONSISTENCY THAT I HAVE SEEN WITH AZIR'S.
I was hoping the recent fix would solve these problems, but they just solved the UI, which is still progress, I'll say that. If I truly don't get the champ, please tell me what to do. Just answer me this:
What can Azir do, that's beneficial, than any other champ (mid) can do better, faster, stronger, and with more consistency?
Micromanaging Units: Orianna, Syndra, Elise, Annie Defensive Walls: Anivia Long Range: Xerath, Orianna Stuns: Orianna, Syndra, Xerath Self Shield: Orianna