Some Pantheon changes that I'd like to see

HmoobLauj·2/4/2020, 11:05:08 PM·3 votes·1,724 views

Pantheon main here and after all of the nerfs that he received, I don't see people play him as much anymore nor do I even see people talking about him. I mean fck, not even I play him anymore lol. He just feels extremely under powered and it feels bad to play him as well. I also happen to main top so LOL. So just a little discussion about his current kit and some possible changes to it that I would like to see.

Passive - Pantheon now receives a shield upon reaching max stacks alongside empowered abilities. The shield is not an adaptable shield like Camille's passive shield and can scale off max hp or whatever that works best. New animation for when the shield is up just like when pre-rework pantheon had his block mechanic up. He puts up and ready his shield to embrace for attacks for the duration of the shield.

I love the reworked passive while also hating it because lets be honest, block was pretty damn op and annoying to fight against.

Q - Damage reduced on the skill shot version after it hits the enemy is now removed.

I never understood why riot even implemented that damage reduction on the skill shot version because there is no reason, AT ALL, to use the skill shot version if the enemy champ is behind minions or another enemy champ. This skill, in my opinion, has been nerfed to the ground and could use a little buff on the numbers.

W - Personally, I think this skill is fine and wouldn't change or add anything to it. But when they nerfed and removed the part how pantheon's movement speed would affect the time that it takes to get to the target, like, I didn't even know that was a thing. That part of his w was never mentioned when his rework came out and then out of the fcking blue riot goes, oh yeah, we're nerfing this shit. Like, the fck? LOL

E - Pantheon's full damage immunity to whichever direction he is facing is now removed and self slow while the skill is in use is also removed. Now receives a damage reduction that scale with champion level up to a max of say 50%? while the skill is in use. Damage of the skill is improved by a moderate amount.

Lots of people crying about this skill when its easily avoided. If you're a back row then I understand, it is pretty bs if you happen to blow everything on him while the skill is up in your direction but then again, thats your own fault as well. If you're front row then you can just walk to the side, walk behind Pantheon, or wait out the skill. Pantheon is also slowed while the skill is in use so come on people, jesus, and the skill doesn't even do much damage at all either.

R - Can now be empowered on top of having max stacks after usage and now shows an indicator to your ally when you're coming in like pre-rework r. Camera lock when landing removed. Empowered r reduces cast time and all enemies caught in the area behind pantheon are pushed toward his landing position. Damage of the skill now scales off ad?

Honestly, I wouldn't mind if they reverted the skill back to pre-rework either because its just that bad. Longer cast time on top of having your camera locked when landing and also having to ping your team like 10 fcking times that you're coming in with your ult.

Thoughts and opinions? What are your ideas for possible changes?

16 Comments

Mavëríck2/4/2020, 11:20:59 PM1 votes

Panth is a solid jungle pick. I just broke a loss streak this morning busting him out. That stun is reliable as fuck and it's so easy to take objectives, gank, and farm equally easily. He can invade and survive being invaded. He falls off way too hard come mid to late game imo unless you build him tanky though. I'd like to see his damage scale better.

I think that as he is he's best in the jungle role. His kit just doesn't really work in a lane setting.

Mavëríck2/5/2020, 12:30:04 AM1 votes

I hope it's not a stupid Mecha Kingdoms skin.

vgamedude2/5/2020, 1:24:06 AM1 votes

Panth got the riot special. Releases rework, much more difficult but rewarding to play and worthwhile learning, then nerfed to make it so he requires twice the effort of some other champs while giving less reward. No thanks

D3m37r12/5/2020, 1:53:13 AM1 votes

I just want to be able to choose the angle of his ult like with Viktor w or Rumble ult

HmoobLauj2/5/2020, 11:50:12 PM1 votes

Forgot to mention that riot needs to give Pantheon the ability to cancel his own ult back again just like pre-rework. If the enemy team can cc me out of my own ult than I should at least be able to cancel it as well. Otherwise, they might as well make the ult unstoppable. Theres also a few games that I've played where theres a team fight happening and I'm within range to ult in but by the time I get there, my whole team already blew up and died within my ult's cast time. So really, I'm just ulting in to get cced and get blown up as well. Feels pretty fcking terrible LOL. Either that happens or I'm ulting in and my team didn't or is too slow to respond and I'm ulting in to get cced and get blown up too. So yeah, being able to cancel my own ult would be fcking great.