Rework suggestion - Adding mobility to Kog'maw

Cherry Tsundere·1/22/2019, 10:32:21 PM·2 votes·1,142 views

I feel like Kog'maw is in a really weak spot compared to other adc's who have more utility and mobility in their kit. All he does now is press w and auto-attack, which is really one-dimensional. To fix this, and since he's a void champion, I think Kog'maw should have a new passive that allows him to burrow holes into the ground and escape like Rek'sai.

6 Comments

PhearBunny1/22/2019, 10:41:27 PM4 votes

We just aren't in an Enchanter dominant meta. He thrives when Enchanters are strong.

You cant give the poster child for turret style dps any mobility, that is contradictory to his identity.

WeeWeeBojangles1/22/2019, 11:42:14 PM3 votes

God this is a terrible idea. Did you play the game when Kogmaw was super strong? This was fairly recent. Some time in Spring/winter last year he was really strong. Hes just out of meta because we are in an assassin and bruiser dominant meta.

DereC41/22/2019, 10:40:10 PM2 votes

I agree, the point of an adc is for the damage, and they're meant to be squishy. Most also have at least one ability that impairs movement either by slow or stun or root or whatever, so this rework would be nice but I don't think it should be tunnel like because league champions are meant to be unique cough kha'zix, so something like a roll or maybe increased mobility on the E

DereC41/22/2019, 10:40:47 PM1 votes

i meant the path of the e

DereC41/22/2019, 10:41:16 PM1 votes

also i love your name lol scioly is lit

PhearBunny1/23/2019, 2:50:18 AM1 votes

If he were to get a burrow mechanic ever, they'd get rid of his ooze trail, and replace it with something like Burrow: 15/13.5/12/10.5/9second CD Kog'Maw goes underground for 1second, avoiding all damage. After 1 second, Kog'Maw re-emerges, exactly in the same spot he burrowed.

But thatll never happen.