The Iron Wall of Juggernauts crush all Adc's
As the juggernaut update came rolling through I have began to realize, as many other summoners may have already, is the fact that ADC is seemingly becoming useless. ADC's are unable to put out enough dps anymore because of all the high cc tanks that walk right over the frontline. Early game, everything is a threat to an adc. Junglers like Elise have strong early game presence, and strong damage output, and they absolutely melt the adc. When mid game arrives, even an adc who is fed (or 0/0/0) can't do much with out heavy peel from someone like alistar. Junglers and Top laners alike just steamrole them. Late game is even worse. The adc may have items, but they can't make dents in super tanks.
Now i'm swapping to the midlaners. Midlaners are not in as deep of a trench as the marksman, but certain picks just don't seem viable. Strong mids these days seem to be Viktor and Azir (High damage output, decent peel for themselves, and some mobility) but of course they have the option to have magic penetration with items like Void Staff and Abyssal Scepter. Now don't get me wrong, midlaners do "Tons of Damage" but why is it that super tanks do just as much, sometimes more. Tanks heft about 4000 hp near late game, and do enough damage to squash a carry in 3 hits. Carries get around 1900 hp, and can't dent the "Iron Wall" of these juggernauts.
What I'm asking for here is some balance, we can't have Bulldozer Tanks plowing through everyone with out some power to bring it down.
Feel free to comment, leave feedback, and share your ideas with me and the community. And can somebody please give Graves his Cigar. "With great power, comes great responsibility" - Uncle Ben
