@Rito Have you considered changing vision in regards to traps?

Sozan5·11/11/2016, 8:02:37 PM·3 votes·745 views

Particularly the disable effect of basically everything in this season.

And before I start - I main Teemo, who is hit by these changes the most (other ones are Shaco and Jhin ), so obviously I am biased.

Still, I believe what I say has a point. Using traps have been difficult since the introduction of item 3364 as you can get the item for free and use it to become completely immune to all traps (along with getting your whole team for a ride). Now, traps are even worse, with so many trap disable and reveal effects:

item 3341 item 3364 item 2055 item 3147 and Scryer's Bloom.

Mind you that most of them are cheap or free (0g, 0g, 75g, 3250g (but you get this as a side effect on a potent item), 0g situational).

So, I've came up with some idea to help poor Teemo (and those other two idiots):

item 3341 - no changes, this one is fine as it has limited range of effectivness. item 3364 - no longer reveals nor disables traps. Instead, it leaves a red warning sign (the same as with champions) that lingers for 10-15 seconds on the place of traps. item 2055 - leaves a red warning signs on traps and reveals/disables them after 5 seconds. This goes hand in hand with Rito intentions too: "With Control Wards no longer nullifying stealth, wards are moving away from in-combat interactions." item 3147 - identical to Oracle Alteration. Dunno if it should activate at being spotted by traps or wards only. Scrying Plant - meh, should be fine. Those have a significant cooldown.

This way, there is plenty of ways to avoid and detect traps, but in order to get rid of them you need to commit some resources (either Sweeping Lens, Scrying Plant or Control Ward (this one takes a bit of time)).

Rito, please consider.

Tl;dr: Less disabling of traps, detection remains roughly the same.

PS. Feel free to join the discussion, whether you think my idea is fine, you have other ideas to fixing the issue or maybe you think the issue doesn't even exist and traps are fine. I'd love to hear your opinions.

4 Comments

WhaiiSoSerious11/11/2016, 8:05:00 PM1 votes

Feel like riot is winging it at this point and hoping people like stuff.

I can't get myself to believe they sincerely though this was a good idea.

Summonerrr 111/19/2016, 8:35:31 PM1 votes

TBH teemo needs some updating, his kit is very aged. I feel like Riot did a decent job not going as overboard as they could have in the "forget all the traps" department, while still maintaining some level of parity to fairness. Oracles elixir has been gone since the S4 preseason, so given that they reworked stealth into invis and camo, I feel like they're not saying screw-all to traps just yet since generally speaking camo/invis were intended to primarily address champions, there's still no proximity vision to traps without itemization/mechanical aid.

Most of your ideas about the itemization tweaks to duskblade/control ward/sweeping trinket line are decent. I actually like about half of them. The problem is that they'd send quite a few ripples through the itemization pool. Duskblade was meant for assassins that are hard-countered by early warning, not primarily as a damage+ vision control tool. You're also neglecting to give credit to the fact that in order to use sweeper you can't use the vision totem, so to try to deal with traps you're indirectly sacrificing vision presence.

To be honest in order for traps of any kind to have a significant presence in league that isn't just niche, riot needs to start treating ALL deployables as traps or deployables, with their own set of mechanics and gameplay. Caitlyn 's traps are as strong as ever and Riot Game still hasn't addressed some of the issues with them.