Dear Riot,Regarding The Upcoming Udyr Rework
In the latest patches i've saw that you had problems with Udyr's mini-rework.In this post im trying to give some insight about live server udyr problems and rework problems because i have been playing udyr for 3-4 years and it feels sad seeing your main champion become an unplayable champion.
First of all, a champion should have a class, for exemple ,rengar,hes an assassin ,an adc's worst nightmare.For udyr i think this guy's post pretty much nails it :[https://boards.na.leagueoflegends.com/en/c/gameplay-balance/QWxzNlbL-dear-riot-from-an-udyr-main] .Though i would like to add some of my own words here: I feel like there is still that mentality that udyr is a lategame champion ,that was few years ago when udyr was known for his good use of feral flare and sated devourer....but right now those items dont exist anymore.Lately the powerspike of udyr isnt that much in late, it has shifted towards early game.There are numerous changes that made shift:the game is a lot faster now,you cant powerfarm anymore because the camp timers are higher in this season.Im bringing this up because they way you redesigned udyr with his reverted mini-rework its made that his powerspike would still be in late game, we will speak about that later.
Other problems:as FFiresoul said in his post i linked just above a big problem that udyr has is consistency, it is not healthy for neither one of the teams to have a champion that is either extremely good when ahead or just plain bad ,and this is caused because a lot of champions now have high mobility and can be kited fairly easily.The new passive you added on pbe just reinforces this downside of udyr ,only being able to activate the passive when in combat means that you need to first catch the enemy.The passive itself doesnt give good stats anyway, i will comentate this when we talk about the passive.
I'd like to add that udyr's kit was made like 5 years ago ,5 years ago league of legends was a totally different game than it is now.Udyr did got some changes along the time ,but those were like small fixes in the scalings/stats/base dmg.I think it might be time to add udyr a new mechanic ,what i came with is that each of his abilities will have something like an empowered version of each ability when certain conditions are meet.I wouldnt suggest making it so that when you reach max rank on an ability you would have an empowered x ability because thats pretty cliche since there are other champions out there with this special feature.
Another variant i came with for this would be instead of a secondary bar to be mana it would be rage.It would be a nice addition since it actually fits with the lore ,and you know like at 100 rage the next ability will be an empowered one because udyr would unleash his fury alongside with the animal spirit he would be using at that time.
Now lets see about his abilities and passive:
First the new passive: So in the rework udyrs passive would give 4% attack speed , 4% cdr and 6%base dmg per stack ,stacking up to 5 times.(stacks can only be made while in combat).Yeah.... right off the bat there is a missing 5 movement speed.In my 4 years of playing udyr ive realized that the most important stats are movement speed and attack speed ,which both are lower than before with this passive , i mean you would get 10% attack speed per stack with the old passive ,making up a total of 30% .The new passive gives 20% attack speed(-10% attack speed ;(.. )even more so , you need to make five stacks no three ,and those stacks are made only in combat ... so nerf nerf nerf.... The cdr is pretty much pointless because of multiple points: 1.People liked to take some cooldown reduction in runes/masteries to reach 18% cdr so that they could keep up the passive spamming only one ability, which wouldnt be a problem in the way you made udyr now.. his passive is active for 7 seconds and his abilities have 6 seconds now without cdr, pointless to have cdr on passive. 2.People dont relay early on that technique with runing 20% cdr right now anyway ,usually an udyr player takes other stats for a faster and healthier clear on his quints , like movement speed quints/attack speed/physical attack but no cdr anymore.... 3.The most core items on udyr do have cdr anyway ,im not bringing out the argument that it does go above the cdr limir of 45%(with the masteries), because i saw that the cap was 65%(im not sure if this was intended or not ,what i mean is this: [: https://prnt.sc/fxba88] [https://prnt.sc/fxbab2]). 4.If the 65%cdr was intended ,thats just not that great overall ,look at it like this:your abilities will most of the times have about 4 seconds, now nobody really cares at that point about 20 cdr more ,the abilities would just be 3 seconds instead of 4 ,thats really a small difference when your cooldowns are that low,and there again the main point of taking cdr runes was the first reason i mentioned.The whole point of cdr was to keep up the passive ,now that you would keep it up by default without a need of cdr, cdr as a status is not a demand... Next is the most problematic stat here...the bonus base ad.This is not problematic in a direct way,but in a subtle way...because by adding 30% bonus base dmg you had to change the scalings on tiger and add on phoenix a bonus ad scaling...The problem here lies in udyr's buildpaths ,because mainly all the ad items you would buy are trinity/black cleaver/titanic hydra ,and dont think like you buy all of them , usualy you dont even buy 2 of the items i said , you usually just buy an item jungle ,trinity force than tank, you dont get that much ad.It is true that you did add a higher base dmg to tiger and made it so you get 6% more bonus dmg per stack on tiger dot and phoenix cone, but thats not cutting it ,atleast for tiger.It does enrage me because you did change the scaling to be like an assassin (actually even assassin usually have most of their abilities total ad..) on an juggernaut.A juggernaut should be tanky while doing some dmg,thats why no other juggernaut has bonus ad scalings..Ive seen that you want to keep this 6% bonus base ad on the passive even tho is creating a big disconfort in the udyr comunity because as you probably guessed, the scalings are bonus and not total. Even tho i did rant like that on the bonus ad part of the passive this i think it could be easily fix with this idea: the bonus ad you get from the passive it could be wrote in code like an variable ,and make it so the scaling of the abilities would be total ad minus the pasive variable.
Last thing,it should be noted that pretty much nobody likes the idea of only making stacks while being in combat ,a middle way of this ive found is that you would make the first three stacks at anytime and the other 2 only if hitting champions and by the stacks i dont mean those you suggested ,in my opinion a stack should give attack speed , movement speed and maybe like give some resistances on the last 2 stacks , this is how i would see it.
If this passive would actually reach live servers udyr would end up in 2 different ways:
1.His playstyle would shift to an assassin and he would be unplayable on higher elos
2.he would be unplayed , he would become an urgot(people are already doing memes on udyr being ryze v.2 because all of those reverted reworks, and you know how much is ryze played now :P)
Next up is his Q:TIger Stance
Yeah.. this is a joke i hope..The 6 second dot,bonus ad scaling and the fact that you cant refresh the dot just makes this ability not useful.The 6 second dot is like getting the q dot on live server and then just give the enemy champion youre attacking a free deaths dance passive.Other people on pbe that played the reworked udyr and me aswel didnt even put a point in tiger... because is that bad.You should keep in mind that udyr is very known for his diversity.There are people who play tiger , phoenix and even hybrid, there isnt only a right playstyle.A good comparison for this is the next one:Udyr is like a pizza.Pizzas do come in various sizes and shapes.Honestly tiger should remain as it is now on live server only with some tweaks to the base dmg.
W:Turtle Stance:the w shield scales the best with resistances because if you have an x amount of bonus hp ,to maximize the efficiency of that hp you need some resistance so that it wouldnt get bursted so easily ,thats the reason because you always see that clasic build with a frozen heart.Thats why people dont really love the w anymore since the change of the heal from life steal to the total hp and missing hp because you just dont build that much hp...
E:Bear Stance.Here a big part of the power budget should get here ,because udyrs biggest problem is consistency ,that is very hard to get back into the game if youre behind ,to fix this what udyr needs is only some bonus tenacity on his e(I mean a bear should be pretty tanky ,in real life you cant just punch a bear and hes dead).This is why i said an empower system would work good here, it would be nice to have an way to come back into the game ,but just giving normal bear tenacity would just be probably broken.If that tenacity would only be if a certain condition is meet or when empowered i think it would work well from both standpoints ,from the guy who plays udyr ,and the enemy team , because you would have that window where you could still kite him.
R:Phoenix stance:I am a tiger main .... im not very in touch with phoenix..But i think the changes made on pbe were a good start for phoenix..
Now i did mention something about an empower system for each ability, but i didnt went that far to find a good version for each ability , because it does rellly depends on what you want that ability to do..
Well ,this was it.Thank you if you read the entire thing.
is my favorite champion and especially Phoenix Udyr all I want is for Udyr to become a meta champion again and maybe the King of Meta .
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