Suggestions to fix the Fighter Problems

Commander Javik·12/21/2017, 9:46:03 PM·2 votes·310 views

Hi there !

It's a known fact that Fighters are struggling a lot , either toplane or jungle . In my opinion it's due to a lack of diversity in runes for them .

But before I lay down my suggestions , we need to take a look back to the old runes system : Most of them were taking the standard +14%AS and +8.5AD + resistances and also fervor . Some of them (those with AS steroids) were taking more AD and less AS . And those who were relying on their AA , were often taking full AS runes mixed with defensive stats .

I for example , was playingAatrox with 20% AS , HP/lvl , and resistances . I never took much AD because fervor of battle did the trick . Same goes for Tryndamere .

Now , with the new system , the choices are pretty limited for fighters . If I take precision , i get +18% AS and if i don't take PTA , my damage is laughable . If I want more tankyness , i have to take the Resolve Runes which gives me just a little bit of AS if i combine it with Precision runes in secondary . Next patch will solve that problem , but let's be honest , +65 HP wont solve the problem of most fighters . There still will be a lack in diversity for others . But i can understand that Riot will have to do it step-by-step . You don't make a dive into a cold river , you just enter it slowly but surely .

Riot is taking a step in the right direction with mixing the stats of Resolve+Precision and Precision+Resolve .

My suggestions are : When taking precision+secondary tree , I'd like to have lower AS in exchange for some AD or other stats . For example :

Precision+Sorcery should give +9%AS and +5 or +6 AD and Sorcery+Precision should give +8 or +9AD and +3 or +6%AS
Precision+Domination should give +9%AS and XYZ lethality or magic penetration . Ofc , there will be a need to nerf lethality items a bit more and reduce the amount of AR/MR pen given from the Sudden Impact rune . Vice versa for Domination+Sorcery .

This will give fighters a lot more runes to use and not be forced to stick only to one kind of runes .

Cheers !

1 Comments

Critmaster Garen12/21/2017, 10:25:22 PM2 votes

[{quoted}](name=Renegade AI,realm=EUW,application-id=3ErqAdtq,discussion-id=hv8WO1az,comment-id=,timestamp=2017-12-21T21:46:03.869+0000)

Riot is taking a step in the right direction with mixing the stats of Resolve+Precision and Precision+Resolve .

no. this mixed stat bullshit is complete garbage. its going to lock out certain chamions out of certain secondary rune pathes now.

what theyre doing is accommodating one group of fighters and fucking over another group.

i dont want to give up 65 hp for 9% attack speed on Garen Illaoi for resolve/precision

i dont want to give up 65 hp for 6 ad on Nasus for going sorcery/resolve

i just want the 130 health.

and there are other fighters who dont want to lose health for attack speed just because they go into precision as secondary path. THERE ARE CHAMPIONS WHO DONT SCALE WITH AUTO ATTACK SPEED.

does riot not understand this? did they ever consider this when they designed the trigger conditions for most keystones?

what they REALLY should do is detach the stat bonus from your path choices and just turn it into a 7th rune slot. or they work these bonuses into more starting items, so every champion can customize these bonus stats as he needs them. but changing it into a split stat system is completely counterproductive.

right now the stats i gained are only decided by my primary path choices, and i can dip into any path secondary. the split stat system is going to make some secondary path choices inefficient which leads to few primary/secondary path combinations being optimal on a lot of champions. it just limits our choices even more.