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Best champion/lane to carry bronze league soloque.

Elephant888··2 votes·2,111 views

Hi :D. Just asking for advice on what role and champion would be the easiest to carry bronze league. I realize that all champions are capable of carrying if one is skilled enough, but some champions are easier to carry with others. I'm asking for the easiest way to carry. Please don't just say "my best role" or "my favourite one" because i'm trying to pick my best and favourite right now. I'm open to all constructive suggestions, and have no real criteria for a champion except that it has to be fun enough to grind with over and over again. Thanks for the responses!

~ Elephants.

17 Comments

Sachabot2 votes

Jungle Udyr can be pretty effective, don't remember if there are any restrictions that make him a bad choice.

Elephant8881 votes

{quoted}

Jungle Udyr can be pretty effective, don't remember if there are any restrictions that make him a bad choice.

The way to carry with him is to split to victory?

The reason i ask is because i try to avoid late-game carries, because they are generally weaker in the earlygame, where most games in low elo are decided.

T RexHasTinyArms2 votes

So I'd say the answer depends in part on your play style. The reason people say "your best" or whatever is because they are over simplifying that anything you enjoy playing and invest the time to get better at can carry you out, and the quickest way to progress is to play something that is engaging and fits your style.

I can't say for sure what would be easiest for you to climb with but I can explain the concept. For me, I struggle with assassins so even when they are strong I don't do as well with them as lane bully fighters/poke mages because I do better at influencing team fights after building on small leads early than I do waiting to pick off the right assassin target. I'm just too impatient to play assassins. I love (and am pretty successful on stuff like nunu and heimer which control objectives well and can bully their opponent to stay relevant/build lead early, then influence/support teams well in team fights. Not only do I enjoy them (so I'm more willing to practice and try to get better), but I'm better at winning under the win conditions that nunu/heimer have (defend high damage in fights and push hard when you win) than the ones assassins do (kill the high damage but you have to wait till they are out of position or the other champs blow their cc, stupid waiting)

Elephant8881 votes

[{quoted}](name=T RexHasTinyArms,realm=NA,application-id=3ErqAdtq,discussion-id=huWIGxwT,comment-id=0002,timestamp=2015-06-20T23:50:20.191+0000)

So I'd say the answer depends in part on your play style. The reason people say "your best" or whatever is because they are over simplifying that anything you enjoy playing and invest the time to get better at can carry you out, and the quickest way to progress is to play something that is engaging and fits your style.

I can't say for sure what would be easiest for you to climb with but I can explain the concept. For me, I struggle with assassins so even when they are strong I don't do as well with them as lane bully fighters/poke mages because I do better at influencing team fights after building on small leads early than I do waiting to pick off the right assassin target. I'm just too impatient to play assassins. I love (and am pretty successful on stuff like nunu and heimer which control objectives well and can bully their opponent to stay relevant/build lead early, then influence/support teams well in team fights. Not only do I enjoy them (so I'm more willing to practice and try to get better), but I'm better at winning under the win conditions that nunu/heimer have (defend high damage in fights and push hard when you win) than the ones assassins do (kill the high damage but you have to wait till they are out of position or the other champs blow their cc, stupid waiting)

I tried Nunu before, for the same reasons you just listed, but i couldn't really get the hang of the new playstyle of map controlling and leaving the dmg to my team. Heim is also big, but i think i prefer roamers who can spread an advantage across the entire map, as avoiding teamfights altogether is one of the strongest and easiest ways to win in soloque, as a quick and easy game is better than dragging it out till the tanks or teafighters get strong. That reason is also why i avoid Nasus, Jax, and other hypercarries, as they take too long to actually make an impact in the game.

T RexHasTinyArms1 votes

Sounds like you may struggle with decision making in terms of when your team has the strength to fight and force objectives vs split pushing etc. if so how do you feel about assassins and can you wait for the people to get out of position and stuff in order to get the right targets even if it means not getting to engage?

Fizz is strong right now and can mid top and jungle. Riven is usually strong and so is ahri for top/mid and don't have huge ban rates. Rengar goes top and jg. All can roam and if you learn the exact damage and when you can all in vs can't you will carry out of bronze. It does take really working on your mechanics. I'd use op.gg to record games and go back and watch fights and trades to see where you lose and what you did wrong, bc it will be all about learning mechanics and timing.

EndlessSorcerer2 votes

I found that during my placement matches and brief stint in Silver that Wukong mid lane could carry games quite well.

Basically, you want to take advantage of your strong early game (i.e. levels 1 and 2) to beat on the enemy mid laner (who is typically a squishy game). I'd usually manage to kill my opponent or shove them out of lane by level 2, after which I would have an item and experience advantage in lane. Once you hit level 6, you typically want to roam to bottom lane and gank for them when appropriate to help snowball them and feed yourself.

I find Wukong is good for low levels of play since you can easily juke opponents with your clone, you have high early damage to begin a snowball, you have strong teamfight initiation/CC, and you roam well. His build is pretty flexible as well, since you can easily build additional damage or durability depending on how the game is going and the team compositions.

Elephant8881 votes

{quoted}

I found that during my placement matches and brief stint in Silver that Wukong mid lane could carry games quite well.

Basically, you want to take advantage of your strong early game (i.e. levels 1 and 2) to beat on the enemy mid laner (who is typically a squishy game). I'd usually manage to kill my opponent or shove them out of lane by level 2, after which I would have an item and experience advantage in lane. Once you hit level 6, you typically want to roam to bottom lane and gank for them when appropriate to help snowball them and feed yourself.

I find Wukong is good for low levels of play since you can easily juke opponents with your clone, you have high early damage to begin a snowball, you have strong teamfight initiation/CC, and you roam well. His build is pretty flexible as well, since you can easily build additional damage or durability depending on how the game is going and the team compositions.

Wukong mid? I've tried him top and jg, but i think i see how he could work as a mid laner as well. Thanks! How do you think kha'zix mid will work. I recently tried him in a normal against a brand and destroyed him utterly, got myself 7-0 in the first 15 mins. How do you think it will work in ranked? Are mid-game roamers like khazix, and wukong the way to go, or tanks that control objectives like amumu or nunu?

EndlessSorcerer1 votes

Wukong mid is pretty fun. I can rarely play him in the top lane (bad matchups against many tanks and bruisers) and I prefer junglers who have better clears, CC, and durability; however, I love playing him mid lane. Wukong's mid lane matchups are generally pretty easy since most of his opponents will be squishy, many will be immobile, and many rely on skillshots for damage (which can be dodged or blocked with W). He can also roam well from mid lane, taking advantage of his powerful ganks to snowball other lanes. Just be careful about picking into something like Lissandra or Annie.

I've never really played Kha'zix; I've always found him too feast-or-famine for my liking. If you can make him work he's fine, but I find that Wukong is generally a safer pick since he provides more utility (armor reduction, AoE knockup) when behind and is still useful when built tanky and you don't need your target to be isolated.

I wouldn't really recommend using control junglers too much in low elo. Many of them rely on coordination with their teammates to properly take objectives or teamfight. I would recommend using more damage or gank-oriented junglers, since many of them also provide good objective control and/or teamfighting ability. Vi, Gragas, and Fiddlesticks are all very strong picks and game-changers when used well.

Fiddlesticks can be especially terrifying in low elo since he can easily solo dragon, many players don't ward appropriately so you can easily gank, and you provide massive damage and utility. He can be a bit odd to learn since he plays differently than many champions, but he is very rewarding to know.

Amumu is generally a solid pick; good damage, clearing, durability, ganks, and teamfighting ability. The only thing he really lacks is early dueling potential and mana sustain.

Also, this cannot be emphasized enough. Always, always, always ward.

Wards let you tell where the opponents are, letting your team escape ganks and picking off enemy players or letting you know when it's safe to take objectives or teamfight (i.e. you see the enemy team is missing players and you have a number advantage).

One thing I always try to do is upgrade my Trinket at level 9 (or ASAP if I need to finish a big item and don't have enough left over). It's only 250G for either one free ward per minute or the ability to ensure an entire area is clear of wards. Using these you can easily secure objectives or provide massive amounts of vision (I'll pretty much always have 2-3 wards down on the map).

aaronconlin2 votes

Nasus is pretty good, they will either have to babysit you to deny you Q stacks or watch as you destroy them. Any that can carry hard, like Katarina MasterYi etc. A big part is counterpicking, don't lock in a champion without giving it any thought, and don't pick a counter just because it's a counter if you can't play the champ. From one Bronzie trying to climb to another, good luck!

Elephant8881 votes

I used to play nasus a lot, but then went on a losing streak with him as well. I don't really like him anymore because it takes too long for him to be an actual threat. Secondly, he has too many hard matchups, and i always seem to lose with him, for some odd reason.

I guess i'm looking for a champion that can treat every game as the same, so that i can have one strategy to always win and have him/her become my main for grinding and raising my level. At the same time, i want the champion to be fun, so that i don't get bored and have league become dull and boring.

Dreadlocks1 votes

Most would probably agree... Mid lane, why? Because not only can they win their lane.. but they have access to win/snowball of the other 2 lanes via roam.

Elephant8881 votes

{quoted}

Most would probably agree... Mid lane, why? Because not only can they win their lane.. but they have access to win/snowball of the other 2 lanes via roam.

hmm... so i should try mid? The problem is that midlane (along with top) is the most contested lane, at least in bronze. Dunno if i'll be able to get it that often.

Dreadlocks1 votes

Well I'm just simply answering your question.. to be more specific I would say katarina mid. After that I would try jungle.. As jungle can put a lot of pressure in lanes/on the map. Similar to mid.

Lxst1 votes

hi try nami lucian botlane the way that the lane works is that you go against someone who doesn't have trading potential just poke (cait ez sivir) and then nami will put e on lucian and then w on lucian and boom the trade is done and the adc is half health (if support maybe even dead (like sona)) then wait for cooldowns and repeat

Counters are normally supports (any engage(thresh leona annie ect)) however graves is pretty strong as well when you e in as lucian and take a smokescreen and a buckshot to the face

Hard4Hamsters1 votes

Your best bets are Mid, ADC, or Jungle. ADC is because they have the most damage output traditionally and can carry games with good decision making and proper positioning. They are reliant on a good laning phase though as they need the most expensive items in the game to have good dps. They are really squishy as well and usually the main target in a teamfight, so you might want a champion who can peel for him/herself if you can't rely on your allies.

Mid is great because they can be a high damage dealing carry that can destroy teamfights if they get fed. They have the most gold income and can hit items and levels faster than anyone on the map. As far as which champion you should choose; either get a snowbally bursty champion if you are aggressive or a control mage if you are more passive.

Jungle is similar to Mid in that they impact the other lanes, but for mid this objective is kind of a sidequest whereas one of the jungler's main jobs is to impact other lanes. They also are very important in objective control as they help take towers all over the map, can access the teamwide buffs of Baron and Drag, and can do a lot for vision; (though for Bronze; people tend to forget they have a minimap sometimes). I recommend the tank junglers, particularly those with hard engage to carry bronze; DON'T play Lee Sin, unless you just want to have fun (which you should play normals) or you have put a LOT of time in with him and are more confident in him than your other options.

Why Top and Support are not great for solo queue carrying: Top lane has the least amount of impact in the game. Yes they can roam, yes they can TP into a fight, but they are mostly farming and/or dominating their lane opponent at most times so they can be relevant in the later teamfights after towers are taken; or they take the role of split-pushing: which is going to become easier in the next patch so look out for Jax. Top laners are usually not hard carrying champions as midlaners or ADC's are, but they offer something that will benefit their team comp and that is why it is the most diverse lane.

Support is probably more impactful than top lane, but they lack the damage and/or tankiness to be as strong as other roles. Supports CAN carry, but it's hard for them to do so in a more unorganized environment, because they lack a lot of combat ability when shit goes wrong. They can do a lot of roaming to impact the other lanes, and they can do a lot for vision like junglers, but they have the lowest income in the game and support champions usually have to buy items that are better for their team than for themself. Lastly, being a support in bronze is a nightmare, as your ADC is going to flame you if they die and everyone is going to wonder why you haven't warded the entire map even though you are the only one who buys any wards.

Good luck out there. Peace.

Knight SoIaire 1 votes

blue ez entire lane phase you sit back and stack a tear not giving a fk about your support mid game you still stack that tear and get a gauntlet ready late game you have your muramana and you just q your enemies from a far dealing insane damage and slowing them

you simply go full artillery on their ass and win the game

becuase bronzies wont finish efore 35 min

Baby Ghoul1 votes

I think top lane champions are amazing at carrying from what I've seen. I've watched many videos, and seen my friends carry easily with top lane champions in higher leagues.

Irelia Riven Fiora Akali Tryndamere Yasuo MasterYi all take teamwork to shut down when they get their snowball rolling. They just get more oppressive with each kill added to their killing spree. The downside to playing most of these champions is it's harder to make a comeback if you don't establish your dominance early. Some of them may require even more skill to play than normal.

It's important to play it smart when you're ahead too. Positioning yourself during team fights is key to not losing your killing spree. Hopefully your teammates can at least engage properly. At the very least you're going to want to make sure your teammates can provide map control through wards, and help you complete objects like dragon and baron.

When I play these sorts of champions I can get a little carried away. Don't get greedy and dive for a quadra or penta kill when there's a risk you could die. Know your limitations. If the other team is sticking together, and completing objectives, then you're going to have a lot of kills/gold, but still lose. Fortunately tunnel vision is strong in lower leagues.

I don't think in bronze/silver you need to worry too much about your counter pick, but it's important to know your match ups because if someone counters your kit well and knows it, they will keep you from roaming longer because they don't want you to start using their teammates as a piggy bank. At worst you'll lose lane.

Who you choose is up to you, but I wanted to put in what I've learned and saw over the years. I just started taking an interest in playing this game seriously after watching my friends play for so long. I don't know who I'm going to start climbing with, but I'm trying to build diversity even though the only champions I'm good at are on top lane or support. I'm thinking about starting Diana . She seems like a solid pick for climbing, and I'd like to expand my mid lane role, or I could even add her to top lane. Just browsing guides and videos of champions you're interested in can help you so much.

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