Let's balance the influence of AFKers!
Hello everyone!
Here is a quick message from a very frustrated LoL player. After being demoted several times, I couldn't help but thinking that it's not just my lack of skills that turned my games frequently into losses. It has occurred to me that there is an increasing amount of players that leave the game, and I want to suggest a solution.
I understand that "automatically preventing a loss" when someone is AFK at the end of the game is something that can be exploited. But what if: your loss CAN be prevented, but only if the player who went AFK must have been disconnected at least 5-10 minutes before the end of the game? This solves several issues:
Firstly, assuming the player who went AFK is innocent (connectivity problems):
- Neither he or his teammates gets the blame for a loss: it not possible anymore to be punished for playing as good as you can, because if you didn't play as good as you can, the enemy team surely could have ended the game in 5-10 minutes after someone has disconnected and you would have rightfully lost LP anyway.
- Players won't be frustrated with eachother nor with the game as much as they are now, as there isn't a feeling of injustice anymore.
Secondly, assuming the player went AFK on purpose (to either troll his team or to try taking advantage of the loss prevention)
- The teammates who suffer from a player who disconnected still has a chance to redeem themselves: if they can last 5-10 minutes with one champion missing, they rightfully deserved not to lose (as much) LP.
- The enemy team also will have a better game, as they'll have to fight stronger resistance in order to finish the game, which takes away the boredom.
I'm not saying that this is a flawless plan, but I would really like to make Riot aware of the fact that there might be a solution to make the game more enjoyable, especially for us fighters in Bronze and Silver. The game should rate you based on how well you played, not based on how (un)lucky you are.
Thank you for your attention.