Meta/Off-Meta/Trolling; What is Really Acceptable?
This is bit philosophical, but it comes from the lack of clarity surrounding this issue from Riot. The following will describe why many people report players for different kinds of behavior that may or may not truly be, in Riot's eyes, a report-able offense. I feel the ambiguity of this causes a lot of confusion for players wanting to try something different, and for the general expectations of players to follow something that isn't hard-lined into the game.
First, lets talk about lane assignments. We have 4 very clearly defined roles, Top, Mid, Bottom, and Jungle, meaning the role title clearly defines the expectation of where that player should be. But the support role, seems to be only defined by the meta. If a person tries to support the top, middle, or jungle, they will generally be called a troll. However, that doesn't mean there are not good strategies that could be found if this behavior was better tolerated. Sure, the meta is going to have most people supporting the bottom lane during the lane phase but that doesn't mean the disadvantage your bot lane is having due to being double teamed cannot be overcome by the strategy of the support player doing something entirely different. The role is not titled Support Bot, so why is it considered trolling if you want to try something like this, even in ranked. If it is trolling to do anything other than meta, I feel like the game should do something to enforce it. So long as the player is genuinely trying to work towards a victory, even if his team would rather he just stick to the meta, why is this wrong/bad/trolling?
Minion sharing. The meta has defined that the most equipment reliant champions should be allowed to farm for gold at the expense of more utility based champs earning gold because their power scales better that way. Riot seems to agree with this by the inclusion of gold generating items that penalize or reward players for killing minions. However, there may be some strategies out there that work well where minions are shared in the early minutes. However this is almost universally frowned upon, and my question is why? The game puts no restriction on what a player can do in this regard but you frequently hear people proclaim that they own these minions because they were assigned that lane. So why can a person come out and tell you not to take any minion kills, and proclaim you a troll if you do? Again, if the player is truly working toward a victory, why does one player get to determine the strategy employed? This seems a little backwards to me, either the game should enforce the desired behavior or the player should not be at risk of penalties.
Off-meta picks in any lane. This always seems to drive people nuts, they have their expectation of what they want you to play as support but don't give you any ability to influence their pick in their role/lane. Generally the last person, in solo queue, to pick has to make a decision to pick what they feel helps the team composition or what champ they want to play, simply because they were last.
There are plenty of other examples like item builds, mastery selection, rune selection etc...
Let's take a side step, I'm not trying to suggest there aren't legit trolls, like intentionally dying and not trying at all and just flat out not working with your team to win. But what I am trying to get at is, in a game where you are allowed to solo queue for rankings, why are you nearly required to follow a meta play style or capitulate to the desire of your teammates? I don't get to decide what champion the bottom lane player takes, and if they choose a currently underpowered ADC, you don't often see much complaint as if someone were to try and play a more off-meta support. I can't force the last pick top player to take a tanky champion if the team has no beefy champs and I can't force the mid player to take an AP champ if there rest of the team has declared for AD champions.
In any case, a non-meta strategy may be very effective at getting your team an early lead in an unconventional manner, leading to a quick win because the other team doesn't know how to play against it. We are seeing this a little bit right now with bot lane Ziggs APC. From the comments I've seen Riot doesn't seem opposed to this, but these strategies couldn't be found out an accepted if people were not allowed to experiment.
This post really stems from a game I recently played, a normal game, where I played support Fizz. I thought I'd try out a fairly high mobility build and roam early to see if we could pressure some towers down and get an early lead. We had a mid Zed player who's goal during that game was to practice his laning phase which directly opposed what I wanted to try. The mid opponent died early and I left bot to go mid to put some pressure on the tower. The Zed player became instantly aggressive about how I was stealing his exp and creeps when I was trying to push the tower. I told him we had an opportunity to really pressure them and he told me he was concerned with practicing his laning phase and didn't care about the win. The Zed player then told me he was going to int because I was in his lane, repeatedly called me names and proclaimed this was the most frustrating game he'd ever been a part of. He even went as far to tell the opposing Veigar in all chat if he wanted free kills to come to mid. It was a ploy to get me to leave his lane and he did not end up feeding, but I didn't leave the lane because I wanted to take the objective. Fast forward a few minutes and we had pushed down the two mid towers as the opponent mid decided to try and triple team the bot lane I had left. Our bot ADC was able to hold the bottom tower for quite sometime before losing it, but still we traded two towers for one, and mid towers at that. We also got the first tower gold. In my book, I'm thinking, "Hey good play," we were able to get good gold lead and pressure mid while the trade off was minimal. The bot lane chastised me as well for roaming so early and the game ended up being a fairly toxic experience, for everyone I'm sure. We ended up winning the game fairly handily, in part, in my opinion, due to the early advantage gained by my roam.
So sure, I employed an off-meta champion, and an off-meta strategy, and I tried to communicate with the team what I was trying to do, and it ended up in a toxic experience for everyone. So I guess this boils down to, who was right and who was wrong? In my opinion, the game doesn't enforce the meta so it allows for experimentation and because I am solo queuing and am honestly trying to win, why should the other solo queue players be able to dictate my strategy, especially as a "support" role, which doesn't seem to be labeled as "bottom lane support" as far as I can see.
With the limited clarity into what is right and wrong in this situation and the game not enforcing anything and the expectations of players by the "meta" the resulting environment seems to be highly ambiguous. If Riot really wanted everyone to play to the meta, I wish they'd enforce it with game code. Someone picks a lane, allow them to only select a subset of "meta" champions, lock the lanes from roaming until X minutes in the game, don't allow the support champions to attack minions etc. Or, at the very least, come out with a code of conduct that EXPLICTLY states what is and isn't acceptable. In part, its this lack of clarity that causes some players to become immediately distraught when another player doesn't follow what they think is the required strategy/pick/player style etc...
I'd be interested to hearing all opinions on this, even though I"m sure I'll take some harsh criticism.
Etc.. die once and you cant take back lane
Then they will report you, even though you were having a bad game
game, where my support zyra said all game "i wish I had a real adc", then left me alone botlane. They were going to report me, until it got to late game and I carried them HARD carry(ad tf op), then they didn't,