A few idea's to make Ohm wrecker not suck so hard

Spoofghoul·11/3/2016, 11:16:13 AM·1 votes·447 views

item 3056 Nobody really buys it. Because it feels bad to buy it. It just doesn't feel like it has any impact.

But why is that? Well it is not it's stats, it is the only armor item which has health & cdr & health regeneration all stats you like to get as a tank. The point runner passive is great too,

It is the active, the active feels really bad. You hardly ever get to use it and the times you can use it, you probably don't really needed too.

Its like buying an item with an active with no active which feels strange at best but mostly it just feels bad.

It kind of feels like buying item 3143 but then instead of it's active just slowing nearby enemies, it now only slows if enemies have higher level then you. which makes it useless if ahead, like ohmwrecker, and lategame when you hit level 18, or in ohmwreckers case when almost all turrets are dead, and those which aren't are killed with 2 basic attacks or tanked for 17 years.

item 3056 active is useless in almost any situation even where it is supposed to be useful and gets progressively more useless and it doesn't help when it's cooldown lasts into the next 4 games either, and you cannot even buy it on multiple guys to to cheese people by using it in succession to render a turret incapacitated for like 10 seconds not even that.

You can rush it, but then the other guy gets a sunfire cape and can also easily turret dive becuase of the stats, hell even with ohmwreckers stats you can turret dive so it renders it's own active obsolete . . .

It needs a better active period!

Ok that is it for the ohm wrecker is useless rant let's get on with active idea's please do post your own suggestions, i will post my ideas here now.

Active idea 1 Ohm wreckers active should be an aoe effect. something like randuins It still disables turrets if you hit them with the aoe effect But the aoe also grounds enemy targets and deals damage based on tank stats (also damages structures) Short/medium cooldown 30-60 seconds depending on strength of the active, grounded duration/damage.

( alternatively this could be turned into a passive effect where you build up charges when taking damage & moving and on your next attack/spell cast discharge the aoe effect, damaging & disabling turrets and damaging & grounding enemies)

Active idea 2

Still a point and click effect which disables turrets, but can now also link you to your own turret allowing you to absorb a decent portion of the damage it takes and in return make the turret benefit from your base attack damage.

So basically boost your turret's power during a dive by amping up it's damage or making you adsorb a portion of it's damage taken during a siege. Damaging a turret will thus also damage you, and therefor make the turret target the person who damaged you.

You can also use it on enemy champions to ground them and slow their attack speed for a short duration which scales with defensive stats.

It has a short/medium cooldown 30-60 seconds

Ok those are my idea's to make item 3056 feel like a better buy, i actually really like the charge up passive idea the most personally, let me know your opinions and idea's

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