Yasuo, the late game carry who only needs one item and has support capabilities
Guess why he's permabanned.
THIS IS NOT A WHINING THREAD. I DON'T CARE ABOUT HIM, AS HE IS PERMABANNED ANYWAY. IT IS JUST A DISCUSSION ABOUT HIS STRENGHTS
To be serious, I was really suroprised to read in the 4.17 patch notes "While we think Yasuo's in a good spot in terms of his overarching gameplay and strategic fit, there's a good chance he's just a little strong for what he brings to the table"
To me this sounds like "his kit is OK, but we probably have to tune a bit the numbers"
My opinion is that only number tunning won't fix him: he'll either stay extremely strong or he'll be undertuned.
The simple reason is: let's take a level 6 yasuo with no items. What does he brings to the table? Let's see.
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A long range know up (arguabily low cooldown, but if yas has no item he can't stay near minions easily to build stacks, so I wouldn't say it's low cooldown)
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A "block everything that travels here" skill
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A "if you know up anyone, I'll keep them in the air for 1 second more"
As a side dish, I'd add "you can't hit me with skillshots" and "lol shield".
All of this is with 0 items. And this remains as strong either if he has full build or no items at all. That means that if(when) a teamfight comes and you have against a yasuo with no items, he can definitely have a good impact on the teamfight, even if the only thing he does is ulting to keep someone in the air or wind wall an ulti or a high dmg ability that would hit.
This means that, no matter how hard you shut him down in lane, he'll get 2-3 assists if not kills when skirmishes start. Enough to make him come back in the game and carry hard for the rest of the match.
Imagine Trynda, Yi, Fiora with no items. What do they bring to the table? Nothing at all for the team. As it should be. If the only way to stop someone is to prevent him/her from reaching the powerspike, you can't allow a kit that stay relevan even if completely behind on a hypercarry.
This is basically the problem I feel with Yasuo kit: ha has so much utility, that even leaving him without farm and kills still gives him a way to carry hard later. Couple it with an early game jungler that can keep the pressure high enough early in the game, the team will manage to reach mid game, and then there is no stopping to Yasuo. I mean, who else with a single ability can completely prevent a turret siege or completely prevent a team from stopping a turret siege? And would you expect that from a hypercarry?
Do you feel the same, or do you have a different opinion about why yasuo is really strong (and imho too low risk-high reward)?