Yasuo, the late game carry who only needs one item and has support capabilities

MakersF·9/25/2014, 3:51:55 PM·4 votes·1,108 views

Guess why he's permabanned.

THIS IS NOT A WHINING THREAD. I DON'T CARE ABOUT HIM, AS HE IS PERMABANNED ANYWAY. IT IS JUST A DISCUSSION ABOUT HIS STRENGHTS

To be serious, I was really suroprised to read in the 4.17 patch notes "While we think Yasuo's in a good spot in terms of his overarching gameplay and strategic fit, there's a good chance he's just a little strong for what he brings to the table"

To me this sounds like "his kit is OK, but we probably have to tune a bit the numbers"

My opinion is that only number tunning won't fix him: he'll either stay extremely strong or he'll be undertuned.

The simple reason is: let's take a level 6 yasuo with no items. What does he brings to the table? Let's see.

  • A long range know up (arguabily low cooldown, but if yas has no item he can't stay near minions easily to build stacks, so I wouldn't say it's low cooldown)

  • A "block everything that travels here" skill

  • A "if you know up anyone, I'll keep them in the air for 1 second more"

As a side dish, I'd add "you can't hit me with skillshots" and "lol shield".

All of this is with 0 items. And this remains as strong either if he has full build or no items at all. That means that if(when) a teamfight comes and you have against a yasuo with no items, he can definitely have a good impact on the teamfight, even if the only thing he does is ulting to keep someone in the air or wind wall an ulti or a high dmg ability that would hit.

This means that, no matter how hard you shut him down in lane, he'll get 2-3 assists if not kills when skirmishes start. Enough to make him come back in the game and carry hard for the rest of the match.

Imagine Trynda, Yi, Fiora with no items. What do they bring to the table? Nothing at all for the team. As it should be. If the only way to stop someone is to prevent him/her from reaching the powerspike, you can't allow a kit that stay relevan even if completely behind on a hypercarry.

This is basically the problem I feel with Yasuo kit: ha has so much utility, that even leaving him without farm and kills still gives him a way to carry hard later. Couple it with an early game jungler that can keep the pressure high enough early in the game, the team will manage to reach mid game, and then there is no stopping to Yasuo. I mean, who else with a single ability can completely prevent a turret siege or completely prevent a team from stopping a turret siege? And would you expect that from a hypercarry?

Do you feel the same, or do you have a different opinion about why yasuo is really strong (and imho too low risk-high reward)?

8 Comments

Beeshrine29/25/2014, 4:29:06 PM5 votes

Yasuo takes a good level of skill and positioning to play well. The biggest change I would like to see is to just make his windwall more accurate as for when the blocking effect takes place and when the wall is visible. At the moment Yasuo can block a Nami wave ultimate by hitting W without any chance of failing. Literally. As a Nami player it bothers me that he can throw his wall in the wrong direction by OVER 90 degrees, and place it after my ult has already traveled on top of him but still block it despite extremely delayed reactions. If he places the wall anything that has already traveled past it shouldn't be blocked and it shouldn't block projectiles in 2 directions. Just one.

Sir Vejeiro9/25/2014, 6:00:29 PM3 votes

In my opinion theres 3 types of Yasuo players:

-The terrible ones: "Look i got the guy that my friends told me is OP af" Score 0/15/0 -The good ones: "..." Score 25/0/10 -The korean players.

Yasuo dont require the player that many skills to be good but you if you have good reaction time and played enough to get used w/ his mechanics he becomes a god carrier.

In low ranks he is (if the captain is smart) perma banned because many players still dont know how to deal w/ him and i cant blame them, chase an almost dead Yasuo when a new minion wave is about to arrive is basically a reason to flip the table.

More targets = more mobility, More mobility = faster his shield and shiv will charge, You cant use long range skills because he can just block everything, After a few dashes he can just ult you and run in the the other direction repeating the dashing escape.

Add to that his ridiculous crit rate and some random hits (skills or shiv) and the chaser have a good chance of die in the process.

Worgslarg9/25/2014, 4:33:47 PM1 votes

All you do is say he's too strong, but you say

THIS IS NOT A WHINING THREAD. I DON'T CARE ABOUT HIM, AS HE IS PERMABANNED ANYWAY. IT IS JUST A DISCUSSION ABOUT HIS STRENGHTS

Gankutsuo9/29/2014, 5:22:32 AM1 votes

I disagree fully. Yasuo is not a champ anyone can play. Yes he has great abilities but they take timing and practice. Even a very skilled yasuo player makes mistakes because Yasuo is quite difficult to master. He is a relatively new champ and there still bugs with him , ie; dashing to minions when they are dead, blockin projectiles with his windwall after it makes contact w/o taking any damage. Riot should work on his bugs rather than nerfing his power and or his kit.