Skirmishers, Fiora, and the True Meaning of Target-Agnostic
I had this idea while back but I've been hesitant to put it out to the public because the few people I've brought this up to have basically shot me down immediately. However, I feel like it is a subject that needs discussing, so I'm posting it here in the hopes that it will gain more visibility and have people thinking more about what direction things should be taken.
So hold on to your
, because the following idea, I have been informed, is really, really far out there. Like, CertainlyT levels of out there.
So by now we're all familiar with the Skirmisher subclass. For those of us who are a bit hazy on the details, this is how Riot Games defines a Skirmisher: "Unlike Assassins, Skirmishers aim to shred through any nearby enemy that approaches. Because Skirmishers lack high-end burst damage or reliable ways of closing in on high-priority targets, they are instead armed with situationally powerful defensive tools to survive in the fray, along with extreme sustained damage to cut down even the most durable targets."
Now that we've had a brief refresher, let's examine the concept of Target-Agnostic damage. Someone with target-agnostic damage basically should not care how tanky a target is, they should be able to damage anybody equally well. This seems to synergize particularly well with the Skirmisher subclass mentioned above.
So why am I putting this discussion up? Because right now, the "target-agnostic" champions in League of Legends don't really follow that rule. They're, in actually, target agnostic-adjacent. What I mean by this is that in reality, champions like Master Yi, Fiora, and Tryndamere do not kill every other champion equally WELL, they are just ABLE to kill sturdier targets. In actuality, when any of these champions gets fed, they gain assassin-like levels of kill time on squishy targets, AS WELL AS the ability to duel sturdier champions.
I'm going to use Fiora as an example here because she's who I'm interested in talking about, and where my rather absurd proposition comes from. A sufficiently fed Fiora can Q forwards onto a squishy target and kill them with E and a few more auto attacks, leaving very little room for counterplay since all of that happens in about a second, maybe less. This is mostly due to the fact that building AD on skirmishers empowers their autoattacks against champions by default as well as scaling their abilities, so they get to double-dip on the squishy-deletion power, especially since many of them also build attack speed for high sustained damage (Fiora is an exception, since her target-agnostic damage comes from Vitals which have a set spawn-in time, and thus, a set amount of time before a vital can be procced).
But what if this weren't the case? What if Fiora were TRULY target agnostic? What if, if left alone with a target, it took Fiora THE SAME AMOUNT OF TIME to kill anyone?
Enter my far-out idea:
Fiora's auto attacks no longer damage champions. They can still damage minions, neutral monsters, and towers, but against champions her autoattacks do not deal any damage. INSTEAD, any autoattack (or ability) that connects with a Vital deals %health true damage, significantly increased (in bases or scalings) from their current values. We can tweak the numbers, or alter some of her other abilities in order to help her out (give lower CD on Riposte, perhaps change Bladework into something that forces a Vital to spawn facing her, there are a bunch of things you can try), but the core essence should be that, at a certain level of threshold AD, Fiora proccing 4 vitals on you should kill you regardless of your tankiness. In other words, if she is able to successfully use Grand Challenge and proc all the vitals, her target should die. Conversely, Fiora would be UNABLE to blow you up even if you are a squishy, and theoretically should have the same kill-time on you as she would on a tank if she is left alone with you (And you aren't moving, I suppose). She has enough levers on her that this can probably be tuned (vital spawning time, vital spawning rate, where they spawn, etc.)
Currently, late-game, she's basically almost at this point if she builds a sufficient amount of AD, just because her basic attack damage + vital procs is usually enough to kill a tank by the time she procs all parts of Grand Challenge. However, this change would remove her ability to instantly delete an unguarded squishy like an assassin (By just Q->Auto->E->Auto->Hydra->Auto), while still chunking out respectable amounts of HP by smart proccing of vitals.
This idea basically takes her mini game and ramps it up to 11, and I understand if people aren't super hot on this idea. But I felt like it was interesting enough to share, and perhaps an idea that would make a champion truly target-agnostic. Thoughts on this are very welcome.